Ok well I am making a map that involves very level ghost merging. So I place the angle I want my object to be(straight in every single form possible) by using another block and the ground. However when I pick it up from placement one side likes to stick to the ground for a split second making it uneven. I have used many methods to pick it up but it keeps slightly slanting. Second thing that has been bothering me is that whenever I set my run-time min. to the amount placed on map, it shifts sometimes right when the new block spawns. Sometimes it is just a small amount of a shift, sometimes it changes from a block huge like this- | to / which is bothering the hell out of me. It doesnt really happen to walls and thinner things however.
make sure that once you have aligned DO NOT touch the right bumper. The no-clip object will always spawn at the angle specified, so even if the object may look crooked when you move away from the brace, the no clip object should spawn straight (or whatever angle you put it at).