I can almost GUARANTEE that will happen at some point in the game, or something vaguely similar. Also, mounts other than horses would be extraordinary. Like a dragon. Man I'd give anything to fly a dragon. The game looks insane though. Even with Minecraft and Halo Anniversary coming out that week, Skyrim is taking precedence over them all atm.
Perks are more like a shop system, you get points for leveling up and select the perks you want. Zoom is a marksman perk I know the second one (for reference, skyrim is five) was FPS. Every weapon has a unique finishing move I think. And theres probly different sequences for dragons, animals, and humanoids.
Lol, those are completely static. No matter how many times you play the game, there is the same number of oblivion gates in the same number of locations. Might wanna try a different reference
Its similar cause where those gates where was randomly chosen among a set number of places, with a few exceptions.
No, there was a specific number of oblivion gates in set locations. Only the planes they sent you to were randomized, from an extremely small list. If you closed all the (27?) oblivion gates, you would actually visit the same planes many times. Lame.
HOLY ****ING **** THE DRAGON JUST ****ING PWNED THE GIANT! GAH! I WANT THIS GAME SOOOO BADLY! Also, I want to stay home the week after it's out.
I have no idea how I'm expected to go to school the next day, so **** that. Also, when that Dragon raaaaped the giant... **** was so cash.
I've played neither. I'v played only a few RPGs (Phantasy Star Online for the Gamecube was great during elementary, and then I went into MapleStory during highschool... **** you, it was cute and fun lol). I've seen my older brother get into Fallout, which looked great, but it just seemed too slow for me... I would've bot into Mass Effect myself, but I was too busy being a boss in Halo 3. I'm really curious as to how the skills and classes for Skyrim will be set-up as. Is it going to be the same as previous Oblivions? Is there sort of an Exp system in place? I've never played any of them, so I guess some help would be appreciated
I'm pretty sure the EXP system is completely different from Oblivions. And by EXP I'm referring to levelling system. In oblivion, you gained a level whenever you gained a certain amount of skill points in your major skills.
There are quite a few species, each with it's own different abilities. Classes just decide what your major and minor skills are, and you have the ability to make classes. For instance, Argonians are resistant to disease and can breathe underwater.
I recommend playing at least Oblivion. It may be slow to get into, but it is a whole hell of a lot of fun when you start tanking up your character and abusing the enchanting podium/cloning items glitch. But I dont recommend that until youve played a lot of the game itself, first. Fallout can be slow to get into as well, but once youve found a good weapon set and have figured out how the game works, exploring the huge worlds can be really fun. If youre not into leveling or exploration type games, then I probably wouldnt bother with either Fallout or Oblivion. Thats where most of the fun was for me, but it can irk a lot of people and make it boring. If this is the case with you, Id probably give ME a go. Its an action RPG, with optional side quests and exploration opportunities. From Morrowind to Oblivion, the skill leveling systems are different, as every skill you used contributed to your overall level (in Morrowind). Whereas in Oblivion, you had to choose 8 (I think) major skills, and the leftover were then classed as your minor skills. Your overall level would only rely on the major skills, eg, one character level = 10 level increases accumulative of any major skill. To explain that a bit more, if I had Light Armor, Blade and Marksman as 3 of my 8 major skills, and I leveled them 3, 3, and 4 times respectively, then that would equal one character level up. All your skills are governed by a certain attribute (Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength and Willpower). Each time you leveled up, you got 3 "coins" which acted as points to increase your attributes. A coin could be attached to 3 different attributes to increase them by one point. If you gained a level in a minor skill (the leftover skills mentioned earlier) it would add a multiplier next to its governing attribute (up to x5 I think), so when you attach a coin you get the amount of points the multiplier dictates. So if Athletics was a minor skill of mine and I leveled it up 4 times in between character level increases, I would have a x4 multiplier next to Speed (its governing attribute) when I next leveled my character. But this is also accumulative; any minor skill that I used in between character levels would add a multiplier next to its governing attribute. So if two minor skills had Speed as its governing attribute and I leveled them both up, they would each add a multiplier for each level gained, but only up to x5. It sounds complicated, and it was to explain . Which is why I think they simplified it in Fallout. In Fallout you gain experience points for quests completed, places found, enemies killed, and some other minor actions like disarming traps and things. The experience points all added up to increase your characters level, and when you increased you received 15 points to add to your skills, and then you got to choose a perk, which would add points to your skills, give your character a point in their attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) or any number of other cool things. This is way simpler, and I think Skyrim is adopting a system similar to this and splicing it a bit with Morrowinds system. By this I mean, and this is just conjecture, mind you, that you get experience points for things done etc which levels your character, but your skills still level up as you use them, which then dictates the perks you can choose for that skill when you level up your character. For example, a Blade perk may require you to have your Blade skill level at 20 before it lets you choose it. This is what Ive gathered by the way theyve explained it, but Im likely completely wrong. /text wall
Thanks dude, helped me out a ton in terms of understanding the basic premise of skills/leveling (I'm sure most of this will be implemented into Skyrim). It sounds tons of fun, and I can't wait to get my hands on this beautiful game. Any talks of Co-op/multiplayer?
none. confirmed. its a single player game. also, the leveling/classes is going to be a lot different in skyrim. first of all, you dont choose a class. just race and gender. and whatever skills you use, thats what levels up. i believe they also said it would be quicker to level up.
No problem. I was worried that none of that made any sense, so I pored over it a few times to make sure it was all correct. ; ) Chances are they will make it a very Elder Scrolls style game in terms of the skills and crap, but I know they have simplified the leveling system somehow. How, exactly, I guess we wont see until the game comes out or if they explain it in an interview. And yeh, like Wood Wonk said, no multiplayer or co-op. The Elder Scrolls have always been about the single player experience, and changing that now to conform to the modern ideas of playing with friends would ruin it, in my opinion. Besides, who wants to be tied to another person when theres such a massive world out there to be discovered?
YouTube - The Elder Scrolls V Skyrim: E3 2011 G4 Gameplay part 1‏ YouTube - Elder Scrolls V Skyrim: E3 2011 G4 Gameplay part 2‏ The combat looks so much more fluid and exiting like a fps. I am really, really impressed with the spell system, and the perk and map systems are sublime. Supposed to be more footage tomorrow too. Shanon, Skyrim's leveling system is so much free-er than every previous game. Skills just level up as you use them, requiring more and more work as you progress. They are weighted so that higher skills are more likely to level your character, and all major skill advances, (i'm guessing every 10 ish skill levels, or one main level) will unlock points, that you spend on perks in your menu. The perks should be very varied, from specific perks that allow you to define your character, to very vague ones that offer a fuller, or more interesting experience. They are probably one of the best features implemented by the new Fallout games.
I soooo utterly disagree with that statement.... IMO everything is better co-op, because it allows for new and awesome dynamics, allows you to play a game and not exclude everyone else, etc. For me, I have always preferred multiplayer games simply because my brother and I play them together, and we always come up with ways of kicking ass as a team in ways not normally possible alone. Unless you have a teammate who is really annoying, multiplayer really does no wrong, other than the time it takes to split the screen in half and let another person in in the development time.