Map Title: Sky-Jump Jump through all three Sandbox map sections twice to score. Download Sky-Jump v20.6 Download Assault Download Capture the Flag All game variants have been 'drawn' into the map. Description: Sky-Jump, a map with well over three months of design, development, and testing. Construction began with a simple idea from GT: Cha0ticByNature, "...see if your dead Spartan can land in that hole down there." Version 20.4 includes changes that correct the lower map area for players to achieve the map goals. Added new pictures and CTF Video in HD. The first map had spawns on the middle map with ramps leading to a teleport. Next to the teleport was the landing hole. Above in the sky map jumpers would pick a location to 'die' and attempt to land in the hole. From that simple construction came the idea to give players points for their achievements. Dying on the sky map and falling into the hole would not give points so a teleport and receiver offer the goals. In game play there are four spawns per starting pad, each starting pad has one team spawn (Defenders, Attachers, 3rd Team, 4th Team). In the rear of each pad is a single sniper rifle containing two clips and a respawn in twenty seconds. The rifle sits upon an arch so players can rise above the side walls to snipe at other teams. At the front of each pad is a man canon with two fusion coils slightly below and in front of the canon. If the coils explode the trajectory will alter a man canon jumper. Reaching the center, jump tower players can then jump into the center hole and into a teleport. If a jumper misses the teleport the player will die. On the center jump tower are four gravity lifts, which can thrust a jumper off of the tower. Above the center jump tower is a mirror of the middle map hole cover. Jumpers can land on this upper cover after traveling through the lower map goal if the thrust and trajectory are not too much; although Gamers can alter their movement with their controllers left and right sticks. In the center of the jump tower a chopper spawns every forty-five seconds offering jumps with an additional challenge. In the middle map area is a killball just above the teleport receiver. The chopper falls across this ball and explodes. If a player is around the chopper when it falls that player(s) could see, "Killed by the Guardians". Falling through the middle map area through the hole and into the lower map area are the goals. Just below each goal is a return teleport, and below that are two kill balls. To one side of the goal is a wooden bridge which offers a chance to avoid the kill balls if you miss the teleport. If the player is bounced (at the 'tunnels' end) away from the goal and teleport and avoiding the kill balls, then there are two other ways to get back to the Sky Jump alive. One way is clearly visible, walk up two ramps that lead to two teleports. If you miss the teleport then walk into it. At the receiver is an equipment gravity lift. The receiver(s) from the goal teleport and 'stair' teleport are located just behind the spawning starting pads, which offer players the ability to attack opposing teams from the rear. Weapons: Battle Rifle: First weapon Frag Grenades: Two with Spawn Sniper: One per Starting/Jumping pad; Spawns in twenty seconds; Clips: Two Explosives: Each starting/jumping pad has two fusion coils. Pictures: Guardians Follow Flag Taken Walk and or Jump Return Walk Return Path Goal & Return Teleport Jump Platform CTF Bomb placed on goal Bomb explosion Getting to the Jump Pad Video: Sky-Jump one jump: YouTube- SkyJump_one_jump.wmv Sky-Jump v20.4 CTF 3 vs 3: YouTube- SkyJump_v20.4_CTF_3_vs_3.wmv Author: Dreambig2day Additional Comments: Additional Thanks to all the Wonderful people at Graveyard Gaming Group for their suggestions and thoughts. -Enjoy !!!