Sandbox Skorge

Discussion in 'Halo 3 Competitive Maps' started by KingofHeartX, Jun 15, 2010.

  1. KingofHeartX

    KingofHeartX Ancient

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    This is my third map!
    SKORGE

    First things first, details!

    Description:
    This is an extremely small map, strictly for 1v1 or 2v2 matches.

    Supported Gametypes:
    Slayer, Oddball(more info later)

    Weapons:
    Assault Rifle x3
    Battle Rifle x3
    Sniper Rifle x1
    Needler x1
    Plasma Pistol x1
    Shotgun x1

    Equipment:
    Energy Drainer x1
    Plasma Nades
    x4
    Frag Nades x6
    (all default respawns)

    ~Pics~
    (note: SUPER small map so not many pics)
    [​IMG]
    Weapon/ Equipment placement + oddball spawn
    [​IMG]

    OVERVIEW
    [​IMG]
    Highest Point
    [​IMG]
    Lowest Point

    Moar info:
    Minimal merging used.
    Made solely by me.
    25 respawn points.
    The platform leading to the needler bridge is harder to jump onto.
    You can hide under the sniper bridge(behind the platform ramp)

    NOW
    There's an important note i need to make about the oddball gametype!
    it supports a maximum of 9 players on oddball.
    i suggest having at least 4 players for more fun.
    Since there's not much cover that the player can use, the ball would be dropped constantly!!!

    DL: HERE
    Harsh criticism welcome
     
    #1 KingofHeartX, Jun 15, 2010
    Last edited: Jun 15, 2010
  2. xXx Shadow xXx

    xXx Shadow xXx Forerunner

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    Looks good but can it support KoTH or just Slayer and Oddball ?
     
  3. KingofHeartX

    KingofHeartX Ancient

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    Only slayer and Oddball for now, but will make a Skorge V2 in the near future, cos i rushed the map a little bit.
    It should be able to support most gametypes.
     
  4. xXx Shadow xXx

    xXx Shadow xXx Forerunner

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    well hit me Up if you need a Forge Partner GT : David xd2
     
  5. Moxus

    Moxus Ancient
    Senior Member

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    The map really feels like it's missing something; whether it'd be a more complex/engaging structure, or verticality, or interconnectivity, something is missing from the map that makes it feel empty. I'd recommend that you take your time before releasing your next map; there's no need to be rushed.

    -=Moxus=-
     
  6. goop

    goop Ancient
    Senior Member

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    Are you referring to an aesthetic center piece perhaps?
     
  7. AARC Forgers

    AARC Forgers Forerunner

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    i would sugest merging this map and biulding an extra level. if you do that this map would be great. but with out it it is a little lack luster
     
  8. KingofHeartX

    KingofHeartX Ancient

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    Duly noted. Thanks for the advice.
     

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