Hey cal, some of these hallways are pretty ridiculous, and there just aren't enough movement options. I played a game with Alex Jerckson a while ago, and I noticed the flow and movement is really predictable. I had some iffy spawns as well, most of which were caused by the teleporter. Whenever you've decided to go fetch your 360 to uni, and I get up at six am next time (I go to school at 7, and when I get back home the time is usually about 3 - 4 am for you, you know), we can walk it through methodically in game.