Sigma Complex

Discussion in 'Reach Competitive Maps' started by IRahvYewTew, Dec 5, 2010.

  1. IRahvYewTew

    IRahvYewTew Forerunner

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    This is a completely symmetrical map built to support most default gametypes in Halo Reach. It was built in the Lagoon area of forgeworld and features three distinct tiers. The weapons and spawns as well as objective spawns are different for each gametype.

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    A set of platforms made of one way shields act as an option to get from the middle of tier 2 to the highest level, along with teleporters on either side of the map.

    [​IMG]

    Two platforms under the water just low enough to be scary, but high enough to survive act as quick getaway points for some objective gametypes and increase the number of options available to you, as far as escape paths and shortcuts go anyway.

    [​IMG]

    Red side shown from above, from right to left, red objective, red base, and red lift house. The man cannon in the middle acts as a quick way to get from tier 1 to tier 2.

    [​IMG]

    Tier 3, featuring the falcon that only spawns on team asymmetric game types. Above the falcon on the high bridge, a sword spawns in FFA games, and below the falcon on tier 2, middle, a grenade launcher spawns in Slayer gametypes.

    This is my first public Halo Reach forge and I hope you all like it. If you would like to playtest it with me a bit more, just message me on xbox live, or here on FH. I hope you all enjoy it.

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    Edited by merge:


    I could use some help testing this so if anyone wants to do a few custom games, 14 player slots are available for today ( Sunday, Dec 5th. ). Gametypes: 3 plot, king of the hill, infection, oddball, stockpile, and head hunter. Message me on xbox live for details, my gamertag is the same as my FH username.
     
    #1 IRahvYewTew, Dec 5, 2010
    Last edited: Dec 5, 2010

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