Sierra 117

Discussion in 'Map Discussion' started by sirjosh10, Jun 15, 2016.

  1. sirjosh10

    sirjosh10 Legendary

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    sirjosh10 submitted a new map:

    Sierra 117 - Infection remake of final segment of Halo 3's Sierra 117 campaign mission

    Read more about this map...
     
  2. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    This looks great, it's great to see things from the old halos that we loved and played so much, reintroduced into new ways! Looks fun, I'll try it in my upcoming customs night.
     
  3. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I would suggest fixing your post. Most of the image links are broken
     
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  4. sirjosh10

    sirjosh10 Legendary

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    Thanks, they were working when I made the post, should be fixed now.
     
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  5. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Played this in the most recent HaloCustoms lobby(the images in your map post there are broken btw) and I noticed a couple problems.

    -The fog is too thick. You can only see a couple feet in front of you and if this is your solution to the map's open sightlines, that's the wrong way to go about it.

    -There's a lot of clutter around the map. Just a bunch of lazy cargo containers placed there for cover. While some of them are necessary, it would still be better if they were replaced with more structural cover. Perhaps a building or something that people can hold out in. This may go against the map being a remake of a mission but that's just my suggestion for better gameplay.

    -Initial spawns should be changed. Move the Infected farther from the humans. Maybe on the other side of the map where they can set up traps and ambushes.

    -There's a ledge behind the building close to the Pelican. I don't think that should be there. It just creates annoying hide and seek moments because people can just chill by this ledge and they're pretty well hidden.
     
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  6. sirjosh10

    sirjosh10 Legendary

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    Thanks! I'm out of town for a while but I'll work on it once I'm back, thanks for the feedback!
     
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