Yeah... Asper is pretty freakin' cool... finally passed AZN's B***h trainin' to become the a guilder... congrats...
I'm in training at the moment, jk. But this map is one of the most fun, one of the few BTB Foundry maps. Clean as possible. The rocket hallway used to be a totally blocked off flamethrower hallway, and there was to be a Blood Gulch-esque cavelike structure on either side. Also, there used to be a wraith, but that takes up crazy money...
We played a 4v4 on this over the weekend and it was great. Excellent job, and the fewer spawns had no impact on the gameplay. I don't understand where people are getting the sloppy comments, though. It doesn't have to be interlocked to work well, people.
just the amount of creativity that goes into maeing these maps still supprises me :squirrel_rocking: :squirrel_wtf: :squirrel_jaffa:
i downloaded this a long time ago but realized i never commented. . . how rude. This map is to ever detail exact. A great example of the perfections looked for in serious forge works. well done all involved.
This is the example map for the Template Contest (thank you guys for mentioning it). I want to point out that a Big Team Battle map is ALL about path manipulation to make the map feel bigger.. if you want Path Manipulation help read the article I have in my sig... there is one overused path in Side Longest mainly used for CTF... can you guess what it is? It is a good example of what happens when you don't setup your paths properly.
i saw this on youtube and it was a little confusing but now my eyes have been opened, very goooooooood i mean greaaaat