Sandbox Shrine

Discussion in 'Halo 3 Casual Maps' started by Thuckey, Apr 10, 2009.

  1. Thuckey

    Thuckey Ancient
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    Hello all, I've come here to get a lot of custom maps for Halo 3 for the past few months, and I decided to try some forging myself. I'm still pretty new at forging so don't expect something incredibly amazing, but I'm pretty happy with my first Sandbox map. The map in question I call "Shrine" (Sorry if the names taken, but w.e)

    First of all this map is based only in the sky bubble. It is an asymmetrical team slayer/slayer type map. The main feature of the map is a large tower with a fiery ball of death that rests at the top. (Aesthetic Value, you don't actually come into contact with it. ) The surrounding area are different paths and buildings that follow a circular path around the map.

    Well enough chatter, here's some screenshots:

    The Tower:
    [​IMG]

    Just a building:
    [​IMG]

    Mancannon away!
    [​IMG]

    View of the side:
    [​IMG]

    Another view:
    [​IMG]

    Back of the tower:
    [​IMG]

    The Bridge:
    [​IMG]

    Overview:
    [​IMG]

    Download here.

    Any kind of feedback would be nice. This is the first map I've posted here, hopefully not the last.

    Cheers

    ---
    Also I wasn't quite sure if this fits under "Casual" or "Competitive" .
     
    #1 Thuckey, Apr 10, 2009
    Last edited: Apr 10, 2009
  2. NinjaKiwi621

    NinjaKiwi621 Ancient
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    the map looks pretty good. the only thing is that it looks kind of dark from the pictures. you might want to at red and blue lights at parts. other than that, it looks like a pretty fun map
     
  3. gordofrog

    gordofrog Ancient
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    It looks really good, and for once I think someone pulled off an effect on a forge map Ill dl and tell how I think it plays
     
  4. patt06snipe

    patt06snipe Ancient
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    Like the name. The lighting of the map fits the way it looks. The shrine is definatley B.A. too. Although, I don't really like the openness of the map..could be smaller with less openings to fall into.
     
  5. Sgt Petter

    Sgt Petter Ancient
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    Looks pretty good, I'll try it. I see the potential for some hilarious kills based on blowing up the wooden floor under someones feet. I hope those don't have a too long respawn rate.
     
  6. Manoukian1414

    Manoukian1414 Ancient
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    For a first time forger, I'd have to say you did a hell of a nice job on this map. A few things ar crooked and look messy, but I'm not going to make that a big deal cause your new at it. Also learn how to merge and i think it will benefit your map. ( Unless you already know how to). I also like the map effect. 4/5
     
  7. Thuckey

    Thuckey Ancient
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    Thanks for the comments guys. I plan on gradually improving my map making skills since Sandbox is just amazing. I feel like a little kid playing with Lego's again!

    But yeah, forging brings back a lot of good "Tony Hawk's ____" memories. I'll continue to keep making new maps, I've got a load of creativity to get off my chest since I haven't had a good hobby (well except guitar) for ages.

    ---

    yeah can somebody move this to competitive?
     
    #7 Thuckey, Apr 12, 2009
    Last edited: Apr 12, 2009
  8. Turkey bag56

    Turkey bag56 Ancient
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    looks good i like the tower with the fiery ball lol 7.5/10
     
    #8 Turkey bag56, Apr 12, 2009
    Last edited: Apr 14, 2009
  9. Drummerguy360

    Drummerguy360 Ancient
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    Hey I like the look of this map a lot. The way you made things partially closed off... I recognize the value of this map in medium-sized parties.
    FX Gloomy works perfectly here.
     
  10. Fear The ANBU

    Fear The ANBU Ancient
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    Wow, this map looks busy! In a good way, don't worry.

    I like how there are man cannons like on Narrows to bring you to the other side of the map. I'll give this a 4.5/5, it would have gotten a solid 5 if you had done more with aesthetics in the man cannon area, it looks a bit bare.
     
  11. Benzu Akamaru

    Benzu Akamaru Ancient
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    Looks good enough, the only problem I can see is people falling off the edge while in combat. Besides that, I don't see much a problem to it. 8 out of 10.
     

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