That could work, I agree with trying something different than the splaser, I had even heard some people testing saying they enjoyed not having such strong anti vehicle weapons on the map which allowed vehicles to take center stage on the map
I think anything that changes gameplay is worth noting. Even small changes to the weapon set could change the gameplay in a big way. Anyway, the map looks good, I'll definitely give it a try.
ExtraSpicyMemes updated Shoreline with a new update entry: Balance,fixes, and general improvements Read the rest of this update entry...
Good gravy, this map looks great! Only three things: -Frames drop when looking at the central structure- not much, but enough to mess up movement and aiming. -The lights in the tunnel are a bit over-the-top. -Railgun spawn needs reworking so that there's a second exit. As it is, it's both deadly and campable, a potent combination. Overall, the map looks and feels great! It has a classic, roomy BTB vibe to it, aesthetics are mostly well-done, and the base design is great! Forge on!
Thankyou for the feedback! I thought the location of the railgun may be an issue but many people in the cove got punished by grenades, and in gameplay it didn't seem overpowered. I did think the flares in the cave may be a bit too bright but I wasn't sure how others felt. I really wish I could add to some parts aesthetically but it cost performance too much, you should have seen how beautiful the bases looked fully detailed, im hoping the next forge update brings optimizations.