Shore Leave

Discussion in 'Reach Competitive Maps' started by Anemeros, Nov 10, 2010.

  1. Anemeros

    Anemeros Forerunner
    Senior Member

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    The idea behind Shore Leave is that it's a UNSC base with a heavy emphasis on R&R. This is where soldiers come to wind down and relax for a bit between missions. It is basically finished, but it has barely been play-tested. Expect a lot of close-quarters and a little medium range combat.

    The image below is the exterior of The Club, which may be the biggest draw of the map...

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    Inside, there is a bar and a few booths, and of course, a stage for a dancer to perform...

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    This guy doesn't mess around when he asks for ID...

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    This fella watches his favorite performer make a drmamtic entrance...

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    Don't forget the bathroom...

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    There is also a Barracks (check out the bunks and lockers)...

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    And a Mess Hall...

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    Here is an overview of the map. There are only human weapons, which include 1 rocket launcher, 1 sniper, 4 DMR's, 2 grenade launchers, 2 shotguns and too many magnums and assault rifles to remember right now.

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    There are some grenades and a turret in the Armory...

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    There are apartments and such all along edges of the map. Only to add depth and a sense that there is more than meets the eye...

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    There is one Mongoose and one Warthog in the map...

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    The Falcons are just for looks. If you try to get them, you will perish. There are soft-kills all around the map. So basically, don't stray beyond the surrounding wall and you'll be fine. There are several key points that I didn't feature, such as the back/side entry into The Club, the outer bar in front of the Mess Hall and a couple other things here and there. Just have to load it up to see it all!

    Well I hope some of you will find the time to play this and give me feedback. Thanks!
     
    #1 Anemeros, Nov 10, 2010
    Last edited: Nov 10, 2010
  2. jeprout

    jeprout Ancient
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    I can see you've paid attention to detail as the bench, chairs, beds, glasses and even the bathroom complete with toilet, sink and mirror. I want to say this is amazing.
    The only thing I question: is this masterpiece supports any gameplay? If yes, awesome! But still, this kind of aesthical map does not add any feeling to the gameplay. Well, i'll give you a download to see if there could be a way that your map could be playable.
     
  3. GFORCE137

    GFORCE137 Forerunner

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    Ahh, attention to detail! A fine aspect in a wonderful map... Only to be torn down by the thousands of down this hittious community will ridden it with. Overall, this map is a grand gesture to some newfound creativity in the art of forgery.
     
  4. Antares777x

    Antares777x Forerunner
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    I was thinking the exact same thing, as whether or not thise should be in the competitive section of Forge Hub, but we'll see.
     
  5. Anemeros

    Anemeros Forerunner
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    So far I have tested it in Slayer and Team Slayer with 6 players, and it played very well. Much of the action took place inside the club (even though there are no spawns in it) and around the armory. A lot of people would retreat into the various structures when they were in trouble and there would be some intense CQC afterwards. I also tried Juggernaut once, but it was very chaotic.

    Since the days of FarCry on the original xbox, I have always tried to be creative, but never at the expense of gameplay. I do not make novelty maps. So I believe that as long as people don't play with more than 6-8 people on this map, it will play well.
     
    #5 Anemeros, Nov 10, 2010
    Last edited: Nov 10, 2010

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