Shipping Co.

Discussion in 'Halo 3 Casual Maps' started by HCB10456, Aug 14, 2008.

  1. HCB10456

    HCB10456 Ancient
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    SHIPPING CO.
    Supports all Gametypes
    [​IMG]


    Shipping Co. is a close quarters map that is best suited for 1v1 or 2v2 playing. It supports all gametypes. The map is a lot of fun when you play oddball on it. The map has two starting areas, one is in a room on the top floor, the other is on the bottom and opens up to a long tunnel.

    Weapons/ Equipment
    1x Brute Shot
    1x Sentinel Beam
    1x Battle Rifle
    4x Spiker
    4x SMG
    1x Sniper Rifle
    1x Carbine
    2x Mauler
    1x Plasma Pistol
    8x Plasma Grenade
    4xFrag Grenade
    2x Spike Grenade
    1x Deployable Cover
    1x Regenerater

    Other View of Main Area
    [​IMG]

    Lower Stairwell
    [​IMG]

    Bend in Stairwell
    [​IMG]

    Outside View
    [​IMG]
    Download Shipping Co.
     
    #1 HCB10456, Aug 14, 2008
    Last edited: Aug 14, 2008
  2. drak

    drak Ancient
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    looks decently fun, just post more pics of the whole map, or is this just the single room and thats it?
     
  3. KUBLUH the forger

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    looks pretty good for free for all slayer variants, but i'm not so sure about multi-flag but one flag or one bomb looks fun, weapon placement looks fairly good based on open space and map size, 4/5, nice map
     
  4. HCB10456

    HCB10456 Ancient
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    Ok sorry theres more to the map ill take pics now,
     
  5. drak

    drak Ancient
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    PM me when you get them up ok?
     
  6. sexy dude

    sexy dude Ancient
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    it looks a bit cramped i would spread it out a bit and aslo it is a very nice map looks well made
     
  7. HCB10456

    HCB10456 Ancient
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    The new pics are up.
     
  8. drak

    drak Ancient
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    well then, nicely made map dude....maybe some more interlocking, and a tip is to put the outside boxes facing in with the smoooth edge, and interlock them all....that would add tremendously to the aesthetic outcome!
     
  9. Jsten419

    Jsten419 Ancient
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    Ooo, you got the concept of enclosed spaces down pat, mate. But how many weapons do you need in such a small place? I'm downloading this for a time killer.
     
  10. HCB10456

    HCB10456 Ancient
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    Sorry I made this before any one new about interlocking, I just recently remembered how fun it was and decided to post it.
     
  11. Lamposts

    Lamposts Ancient
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    Ya this map does look very nice. It look like it took some time to complete it and it did pay off with this great map. The outside boxes should be facing in just because it is more aesthetically pleasing. Good Job. 4/5.
     
  12. xSharpshooter94

    xSharpshooter94 Ancient
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    well theres not much i can say about this. it is a good close quarters map. with a lot of good features but i have three things that i can say. first of all a wall is crooked i would straighten and interlock that. two turn the double boxes upside-down to make it smoother. Finally the staris should be slightly interlocked into the boxes to make it smoother.
     
  13. Obibital

    Obibital Ancient
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    it looks like a decent map, i could see some ploppy parts but all together its nice. and i agree a little to small.
     
  14. drak

    drak Ancient
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    lol ploppy...

    on a new note, i agree totally with sharpshooter about the stairs and the boxes, but i didnt quite see the crooked wall.....?

    EDIT: yeah i just saw it its in the first pic where the wep holder is....
     
    #14 drak, Aug 14, 2008
    Last edited: Aug 14, 2008
  15. PingPongLegend

    PingPongLegend Ancient
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    looks a little sloppy and not interlocked
    you still did a good job with it though
    a v2 would make it a lot better
    3.5/5
     
  16. Pennywiez

    Pennywiez Ancient
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    the map looks cool but you could have interlocked more
     
  17. zoner117

    zoner117 Ancient
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    I like the idea but this looks sloppily made and could use a lot more interlocking. Seems small but OK at the same time so I'll give it a 3.5/5
     
  18. ZOMG

    ZOMG Ancient
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    cool map for a map that did not know the elements of interlocking and geo-merging. 4/5
     
  19. drak

    drak Ancient
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    BTW ZOMG your welcome for getting that image up for you...even if he didnt use it i got the HQ version for your sig...btw ZOMG i agree with you on the map that didnt know...etc
     
  20. Savagesound

    Savagesound Ancient
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    I think this map is great but try useing double boxes instead of fence boxes they kinda make your map look bad when it's really not. Also add more pics.
     

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