Sniper Rifle=2 mid map straight across from one another Spawn 50 seconds- initial spawn 30 seconds Extra clip 0 plasma Grenade/Frag Grenade through-out map Neeedler and magnum in green corner 30 second spawn Energy Sword inside Wall side crate 45 spawn 10 intial spawn DMR and Needler in blue corner 40 second spawn Assault Rifle and Plasma Repeater in yellow corner spawn 30 seconds Shotgun ocean side wall crate spawn 45 seconds 1 extra clip initial spawn 15 Gernade launcher in middle Crate 4 extra clips spawn 45 seconds DMR Inside outer crates respawn 30 seconds 2 extra clips Rocket launcher on top green corner crate in the middle initial spawn 45 additional spawn every 90 seconds can't be reached unless by jet pack Invis in yellow corner initial spawn 20 seconds Respawn is 45 seconds Armor Lock is mid map initial spawn 20 seconds respawn 45 seconds Evade in red corner initial spawn 20 seconds respawn 45 seconds Jet-pack in all corner initial spawn 60 seconds respawn 60 seconds two on the wall and two on the crates of the corners of the map 4 total Drop shield in blue corner spawn 20 seconds respawn 45 seconds Hologram mid map beside open crate initial spawn 20 seconds Respawn 45 seconds Health Station in all open crates initial respawn 20 seconds Map was made for small teams best for 2v2 but may be played as 4v4. Is about the size of warlock without multi level. Cool to play 2v2v2v2 multi-flag is really fun. Over view Side view Red Base Yellow base Blue base Green base Thanks for viewing please leave feed back on what you think and to make any new changes. HAVE FUN!!
I would really recomend removing the power ups and the wall in front of them, and just color code the boxes and other terrain
Very fast paced map just played it on slayer pro and works fine. Maybe a way up onto the boxes but that would change it from a remake to a remaster lol
i would think it would benefit you to provide an alternate gametype that caters more to the style of play that made this map so great in COD. in other words, why the hell have you included the jetpack? i think with the right gametype settings and some nerfing of powerups and armor abilities that are placed on the map, this could be a gem for FFA and small TS games. looking forward to some modifications, DL'd.
I added jet packs due too its halo and not cod to make it feel like halo more than cod but thanks any ways ill nurf some of the armor like invis and drop shield but i might move armor lock and put one jet pack their. But i put the jet pack so people can reach top of crates so its not one ground based map cause i think halo isnt one ground game.
The armor abilities do kind of defeat the purpose of this map. The only ones I could see being fun for this map would be sprint and holograms. Jetpacks are a big over kill and get rid of that feeling that someone could be around any corner. It's a cool remake, though.