Shi No Numa

Discussion in 'Halo 3 Casual Maps' started by goodwill295, Jul 21, 2009.

  1. goodwill295

    goodwill295 Ancient
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    Map Title: Shi No Numa
    Based off of Call of Duty World at War's **** zombie map

    Download Map
    Download Gametype

    Description:
    This is a map that I did, and it is based off of Shi No Numa. It uses the half walls as windows for the zombies to get in and some powerups to represent the cola machines. There is a fully functioning flogger and four bases all accessible through the teleporters on the corners of the main room. There is also a man cannon to represent the zipline to doc's quarters.
    Main Base View
    [​IMG]
    Four other bases- Storage, Fishing Hut, Doctors Quarters, and Comm Room.
    [​IMG]
    And lastly a fully functioning trap to represent the flogger. Just touch the pallets and the trap is set.
    [​IMG]
     
  2. Tortimer

    Tortimer Ancient
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    I was waiting for someone to post their version of shi no numa, this looks very good, i never could figure out how to make traps but the flogger is a nice touch. Using the crypt to store the four houses is a great idea but if your game type allows a default gravity, players could easily grenade jump over the dividers. good job and keep forging.
     
  3. goodwill295

    goodwill295 Ancient
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    gravity is turned on very high so that doesn't happen. :)
     
  4. Dak393

    Dak393 Ancient
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    It looks to me like you can get out of the map in many different ways like the main floor of sandbox where there are no walls and I am almost certain that I can get up onto the wall in the crypt.
     
  5. goodwill295

    goodwill295 Ancient
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    Why don't you just play it instead of saying 'it looks like this' or that. Looks can be deceiving. And cowboypickle23 I don't care if you have a better map, if you do that is great, but don't come in here insulting my map saying yours is better just to get people to look at your map. And once again you cant jump over the barriers, the gametype makes sure that doesn't happen because gravity is very high.
     
  6. cowboypickle23

    cowboypickle23 Ancient
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    actually you can jump over the barriers. because even with the highest gravity you can get out of a wall half. but thats not bad because thats how mine are. and i wasnt trying to be mean so im sorry for that. im just saying, forge hub has some standards. and if your new than im sorry but you have to learn some time. take your time on your maps. conjoin. make it as nice looking as you can because that counts as probably 40 % or more if people like your map. if something didnt fit you didnt conjoin it you just covered up the hole. and lastly i did not comment about my map to get the word out. i know that alot of people will download it because my last couple maps have been pretty good. but dont worry dude. i forged like you once. you will learn to be a perfectionist. and your maps will start being really popular. but i cant lie. this map isnt very good. im sorry. still a 1/5
     
  7. Devil95

    Devil95 Ancient
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    Oh Im Sorry If Your's Wasn't Better. People could easily Jump over the fence. So Dont Start Giving Him a Bad Review Just Because it isn't up to your quality. STFU.

    Nice Shi No Numa Remake Dude: 4.5/5
    Cowboypickles Lay off man jeez. Not Being Mean Or Anything Just really.
     
    #7 Devil95, Jul 22, 2009
    Last edited: Jul 23, 2009
  8. f4f

    f4f Ancient
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    It looks good but i wouldnt compare it to shi no numa aesthetics. if u never say shi no numa and werent comparing this map with the original i would rate this a 7/10 but if its supposed to look like it this would be rated 3/10
     
  9. EliteSlayer

    EliteSlayer Ancient
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    I agree with cowboypickle, this map is not that great. It can become better if you put more time in it and made sure everything is at its best. And devil95, forgers have to take negative replies in order to make their maps better. 1/5-sorry, but I am giving my honest opinion.
     
  10. Ac3Snip3r

    Ac3Snip3r Ancient
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    This is a pretty good remake on halo, but let's face it. Shi no Numa is a lot better on COD: WaW than halo. It looks better and it plays better and even halo can't compare. But still I like how you added the flogger. It's my favorite.
     
  11. DeatH to FooLs

    DeatH to FooLs Ancient
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    Wow. You are a *****.

    No one really cares if you made a better map, guaranteed this is a new member, so he could obviously take some pointers.

    1

    This retard up here says there isnt conjoining, or merging. Merging is simple. Place two objects beside eachother, set one of them to place at start no. Then, start a new round, and put that object that is there, near where the other object will spawn, and when it does, they are merged. The Forge101 tutorial forgets this though, change the settting on the merged object to place at start, yes, again unless your looking for an instance switch.

    2

    I think this map would have good gameplay, i might download it if i can actually find some room on my HDD.

    3.

    Now this was told to me when i didnt know anything, and i really dont but i may as well pass it on. Dont give up.
     
  12. SpamRabbit

    SpamRabbit Ancient
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    it would have made more sense if you made it on laststand
     
  13. goodwill295

    goodwill295 Ancient
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    You mean Standoff?
     
  14. pwnthezombie

    pwnthezombie Ancient
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    He meant the last stand in Call of Duty, once you die, you are stuck on the floor being able to shoot things and be revived by another.
     

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