Sequences/Labels in Invasion

Discussion in 'Halo and Forge Discussion' started by Memento, Sep 23, 2010.

  1. Memento

    Memento Ancient

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    EDIT: It seems that there's already a very large thread explaining pretty much all of this, and it's a sticky. My apologies, I somehow missed all that information before I posted this. If this thread needs to be deleted by a mod, go for it, I simply made it because people kept asking questions in the chatbox and I simply assumed they had already checked if there was a pre-existing thread on the matter. Sorry again, I'd hate to repeat information already posted.


    Many people seem to be having issues with new Forge, specifically in Invasion. I seem to be answering the same questions over and over, so why not just make a thread on the basic ones?



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    Q: How do I despawn objects once they're already in game (Like a turret or gate)?

    A: There's a very, very cool new set of features in Reach for just these kinds of situations, called Labels and Sequences. Labels are like premade script that you can apply to objects. It essentially lets you make objects with vastly different properties. Sequences are like variables, or generic numbers that you can apply to each label.

    In this case, there's a label that allows you to despawn an object as soon as an invasion objective is completed. For example, many people including myself have used this technique for walls, doors, and shield doors that open or deactivate when you complete a phase as the attackers.

    Simply change the label of the object to inv_gates and the sequence to whatever phase you want the object to appear in. For example, a Mancannon with label inv_gates and sequence 2 would spawn in, remain there until Phase 3 starts. When Phase 2 ends and 3 starts, the object would immediately disappear from the game. This property might not work on all objects, but I've tested it on everything from walls to wraiths and it seems fairly effective.



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    Q: How do you set up spawn areas for Invasion like they are on Boneyard or Spire?

    A: This one's also pretty cool on Bungie's part. With the exception of initial spawn points, you actually don't need to place a single other traditional spawn point in an Invasion map for it to work.

    To make an area where a team can spawn, first go to objectives and find a Hill Marker. Place it and you can choose which teams can spawn there fairly easily. Then, if you simply want it to be a generic spawn point, you can just call it an inv_res_zone in labels, but if you want to get really fancy, there's other options.

    If you label it inv_res_p1, it will specifically only work during Phase 1 of the game. In this case, the sequence number does something a little more complex. In Invasion, Reach breaks up your team into smaller fireteams, or groups that you can spawn directly on during the game. Each one has a number that the game keeps track of internally. The sequence number for inv_res_p1 would mean that only that number fireteam could spawn there. However, if you make it any number greater than 3, it will let any fireteam spawn there.



    IN SHORT: You want the spawn to work for the whole red team for the second phase, make the hill red team, your label would be inv_res_p2 and your sequence could be 4. If you want it to work for phase 3, it would be label inv_res_p3 and sequence 4. If you want only part of the team to spawn at one area in phase 1, you can use label it inv_res_p1 and the sequence could be 1 or 2.

    If you don't get it, just use sequence 4 and the right label for the phase for now.

    Keep in mind that you'll almost certainly still want 8 initial spawns for each team.



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    Q: How do I make a vehicle only spawn at a later phase?

    A: This one's pretty easy compared to the others. Simply label it inv_vehicle and make the sequence number the same number as the required Phase. Sequence 2 would make a warthog only spawn in phase 2 with these settings on, for example. Same goes for weapons, although you should use inv_weapons for them.



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    I'll keep editing this post as I go, but I'm pretty tired right now so it might wait until tomorrow sometime.
     
    #1 Memento, Sep 23, 2010
    Last edited: Sep 23, 2010

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