Love the map. I got a chance to play some 6 person FFA on this a few times last night and everyone had a good time. I like how natural the rock tunnel feels on this map. The way you incorporated it feels natural, even though the rest of the map has a indoor arena feel to it. Very nice work.
What I'm trying to get as is: I found myself second guessing every little nook and possible escape route to be sure that it wasn't one of the pits. I'm sorry for providing terrible feedback, and that constructive criticism deserved flame. I thought of all places, forgehub would be the most welcome for comments. Good or bad. Also, why should i go into forge to check out a map for the first time? I have 7 other people waiting to start the game, "Oh wait, i should check this map out so I don't fall anywhere and die." Did we have this option with Halo 1 or 2? No, we loaded up the map and shot at each other.
Everybody is so defensive up in this thread... What you're complaining about is like complaining that the death pit on Orbital in H3 was confusing. After the first death, you realize that you shouldn't be jumping down there. If it could be fixed, it would be, but it can't, so take it as it is.
I don't know what your budget looks like, but you could place traffic cones around the pits if that would make everyone happy. I really don't mind them, you just have to be smarter than the average death pit.
Also, I forgot to mention, all the areas you can fall off the map to your death are colored red. Subtle, but noticeable.
PM me those maps, I'd love to have a look at what maps you think stand up to Sequence's layout. See, I don't get how an entire community can be represented by one person, Squiddy. As for the map, it's meant to be second guessed in some parts, because it forces you to think smarter and improve you're ability to move. As for the feedback, it isn't terrible it's simply stupid. There is clearly a pit, it's a large open expanse in the middle of the map without any way out and it's somewhat of a long drop. So, if at this point it isn't clear that it'll kill you'll make the mistake of falling in. So you've died once and at this point if you keep falling in because you don't realize it's a pit, you're beyond saving. The only times I've fallen and died is because I've failed at some technical jumps. The map doesn't really need anything, if anything the pit should've been deeper, but if you go into forge and look at the budget and the height of the map, you'll see that there's nothing to be done. Then you'll have enough sense not to post, because you'll realize that with the quality and thought behind the design and build the creator probably already thought the thought that went through your head. I regularly go into forge to learn a map's layout for the first time. It also gives you the advantage of checking out how people put their maps together and see the creative ways in which people use objects. So, it's actually pretty beneficial to load a map in forge the first time. It's the smart thing to do. I've brought parties into forge to check out a map before we all played it. It's the smart thing to do. I don't see how H1 and H2 have any bearing on your choice not to utilize forge to it's every extent. But, since you bring it up, in H1 and H2 we never had the options of making maps, so why do you even bring it up? Great map Nexn, keep up the awesome work!
Why are people giving this map a hard time? You expect a featured map to be absolutely and completely flawless. This is VERY close to that, but you are amplifying these small problems into this groundbreaking mistake, which it isnt. It got only praise that I saw in the Reach Competetive section, and now that its featured your just giving it crap. I guess, as I have seen people say before, this map is for the elite players, and thats why people have such a problem with it. Great map Nexn, hope you release another soon.
Well, if you add me on xbox live I don't have to bother looking up the names and links of all the maps.
All you need to to is tell me the name, how is that hard? Either way you have to log on to xbox live and select the map. If you are this adamant about not just sending us the names, its obvious that you aren't very confident in your maps.
Remember that this is no Off Topic Thread Guys, either you show us the map or you add him on xbl, but I don't want to see additional 'Add me, I wont show them to you here' posts
That's my problem atm. Perhaps if I write a heavenly write-up about the maps and overpraise them, you'll believe me. I'll get on in a few hours, and write down their names. However I'll simply PM them, since apparently this isn't on-topic.
If you could find any map, or maps, that surpassed the flow and depth of this one, I'd love you for it, I really would. I'd love you and the creater of the map, and if you were the creater of said map, I'd love you that much more. But the likelyhood that there is actually a map better than this, the odds, are exponentially microscopic. Don't blow your smoke on us, or in other words, map or it didn't happen.
Not asking for everybody to love this map guys, everybody has their own opinion. I'm glad you guys like the design that much to argue the point though.
While this map isn't to my style, nor would I play it often as I prefer 4v4s, I do love it all the same. Its original, balanced and seems to flow pretty well (from the one 1v1 i played on it). I especially like the jump pad as thats a unique bit that really stands out. And the fact that its Asym is smexy as hell. Heres a thought, now that this was featured do you think we'll have an onslaught of maps with jump pads in them? That seemed to be the case with Vanilla or whatever it was with the tree. lol.
The difference between trees and jumppads are that jumpads actually a part of gameplay design much moreso than trees. It takes more thought to execute a jumpad that promotes flow. I wouldn't be surprised if another map with a jumpad was chosen for feature, but it's not like jumpads are what the map are featured for. However, it did play a role in this feature because it was the first of the kind. Remember how many maps with trees did not get featured.
Great Work... I've sampled some good maps and always found something to pull apart. Sequence left me speechless. His architecture worked out great, he didn't just throw pieces that fit together. He blended them. Great job.