Recent excavations have uncovered the remains of a ceremonial site dedicated to the dead...and were hastily boarded up after the excavated reanimated. Recommended Gametype(s) MLG FFA Map Info This first map of mine has its roots in ancient history: it is heavily inspired by the Goldeneye64 map Caves. As Goldeneye was strictly an FFA game, Sepulcher is currently best played on MLG FFA settings for 2-6 people. Each of the rooms have a distinct character and the rooms themselves provide good map flow and interesting lines-of-sight. Several components were straight-up added to the map to make each room as balanced as possible with each other (namely the teleporters and elevator). Process After hand-sketching the layout of Caves, I Google Sketchup-ed a full model in the Crypt of what I envisoned would be the best translation of Caves into Halo 3. So far, an estimated 30 hours or so have gone into Forging between me and Silentscope, but the functional geometry and initial weapons/respawns are complete and after an initial round of testing, it is ready for play. Pics Weapon Placement 2 x Carbine (Marked C) 5 x BR (Unmarked) 1 x Sniper (Marked S) 1 x Mauler (Marked M) 6 x Plasma Nades (Pairs Marked P) Other Notes 1 x Custom (Marked OS) White T's = Two-Way Teleporters Green T's = One-Way Teleporters (Tunnel to Blue) Red Room The sniper drop-spawns on the middle obelisk and the two-way teleporter is in the nook along with a carbine. Wood Room The Custom OS spawns on the Scaffold in the middle of the room. The entrance to the elevator that goes to the Blue Room is shown in the 2nd pic by the blue column (since you are going to blue). Center Room The bridge and ramp go to the Blue Room, and it forms a LOS corridor from the bridge all the way through the Wood Room (shown in the Wood Room pics above). Diamond Room/Mauler Spawn The Diamond Room is a smaller annex that houses the other two-way teleporter to Red Room and a ramp up to the bridge, where the Mauler drop-spawns. Blue Room The blue room is the highest in the map and has four entrances: the elevator, the bridge, the ramp from the Center Room, and the one-way teleporter from the tubes that connect the Red and Center rooms. Testing/Criticism I am currently testing Sepulcher with my group of friends as much as I can, but any constructive criticism on the forging/design/spawns/weapon placement/etc of the map will allow me to greatly speed up this process of a final-ish release and is much appreciated. There are some rough spots still that will get ironed out very soon. Thanks for downloading! Future Updates + ironing out bad/unsightly merges + possible spawn/weapon tweaking + recovering budget + more gametypes (all are currently supported, but no others have significant work done about them) Current Version 0.9 Download Map Download MLG FFA Gametype
me likey, it looks a little confusing, a map like this would be nice if it had a video walkthrough as well (if thats possible) the merging looks tight, and the weapon placement looks spot on, good job
Yeah, the pics don't do the map a great justice since everything is walled-in. I'll try and see if I can get some footage soon, but I can't personally get any myself so it may be a while.
the map itself looks like a 1 v 1 arena but thats just me, if you have any money, the room with the orange x colored boxes(BLUE ROOM) could be covered with tin cups for excellent aesthetics, howver you do need a video if possible, again good job