Intro Alright, so all day today that I have been on the 360 I have been forging since xbox live is being a ***** to me. What I have been forging is a new infection idea that kind of mixes a few other infection games together. Really, there are two ideas that I got this from. **** zombie maps, and the santa map(I ****ing hate it but it did give me the idea). The Idea The idea is to have all of the humans seperated in groups as big as 3 people. There will be about 4 buildings at the start that are 2x2(large,boxes) wide and long. 3 people maximum in each building.(25% of the party will be zombies to prevent people from spawning out of the buildings.) There is a way from roof and there is a way from the window(a **** zombie window with the mongoose). The way from the roof has a grav-lift pointing towards the opening to prevent exiting out of the room. For the weapons there is a carbine, a smg, a tripmine, and a firegrenade. The Idea Part 2 After the 1-3 humans fight off the zombies for 60-90(60 if I figure out a random weapon box, 90 if I don't) seconds a teleporter inside the building leads to another room. 2 of the buildings lead to one room and the other 2 buildings lead to anotther room. The teleporter gets blocked at 90-120(90 if I figure out a random weapon box, 120 if I don't) seconds so zombies can not enter from there(if you are human not paying attention then you will be screwed). The new room is slightly bigger and has 2 entrances(I am gonna try to get 3 if possible). There are more and stronger weapons in this new room. The Idea Part 3 After the 1-6 humans fight off the zombies for 120-180 seconds(120 if I figure out a random weapon box, 180 if I don't) a grav lift spawns that lets you open a damaged column. The damaged column opens up to another room and (if thte other team in the other room is paying attention) thte other team. The next room is going to be upstairs. There will be 3-4(5 if you include the stairs) ways to get in. The weapons are stronger and there are more of them. The room will have a number of objects blocking the lines of sight so you can not all camp in one area and be able to see all entrances. The (doubtful) Idea part 4 In the last room there will be a random weapon box that is "fixed" after 180 seconds. The way I will do this is by having a damaged column blocking it with a man cannon spawned after 30 seconds pushing it. What this will do is not allow the damaged column to be pushed unless touched by something. It will not be in reach of any other humans. I will then have another damaged column that spawns at 180 seconds touching the immovable damaged column. This will then make the immovable column active and move it, making the random weapon box functional. It will be usable as frequently as possible. The Gametype IdeaDon't worry, this one will not have 4 parts. The game type is going to be the same as the judgement v2 gametype except for a few small changes. There are 25% zombies, the zombies can jump higher(to get through roof entrances.) and the zombies will have swords. As for the humans, they will be about 4 sword hits to kill(subject to change) and they will need to survive for 6 minutes(subject to change). There may be custom power ups that allow the zombies to be stronger or so they cant take the humans out with 2-3 hits. They will be given lower resistance, but a over shield. The only reason for this is to give them a bigger difference of a look then the regular zombies. They will be just as easy to kill, if not easier. I will mess with the speed of the zombies and the speed of the custom power zombies. That is the end of this idea. Please give comments on more ideas for the thread. Sorry if there are grammatical errors, I do have an excuse but I will not say it because I hate excuses. Time to go watch Conan O'brien!