SENTRY Sup gents. Sentry is my submission to the Dust-Up competition that I've been hard at work on. I started with the simple idea of wanting a top center that was fun to fight over. I made it a powerful position, while still extremely vulnerable. I also wanted to create a classic risk vs. reward scenario, and I think I accomplished this with the rocket spawn (2nd and 3rd screenshot). The map is also very fun for BR combat. All that is left now is to test, which for me is the hardest part. Please let me know if you'd be interested in helping out critique my best map yet.
Darn she's purty. It looks so clean and inspired. Really like what's going on in the bottom picture, supreminterlox
Definitely see some Ivory Tower inspiration here with the middle. Forging is pretty clean but the map lacks character. The geometry is pretty solid but needs some aesthetics. Call Outs and references would be a *****.
Hey cluckin, this is looking really good! I like the color scheme and think it's part of what makes This map look so unified. I think the lighter orange accents work well with the black pieces you incorporated like the walls and 4 x 4 corners. The map looks well forged with interesting and unique object usage as well as height variation. I'm exited that this map was specifically designed to cater to br and risk vs reward gameplay, not just making a pretty box to shoot people in. Invite me whenever I'm on as I'd love to help you out in testing this.