Sealab

Discussion in 'Reach Competitive Maps' started by WhackyGordon, Nov 18, 2010.

  1. WhackyGordon

    WhackyGordon Forerunner

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    Sealab (Updated)

    UPDATED: Raised ceilings, adjusted weapons on map, cleaned up frame rate

    Updated screenshots are up

    Sealab
    is a small enclosed, colorful, symmetrical map perfect for 2v2s

    There are two bases at either end of a hallway.
    [​IMG]
    (^The exterior front of a base)
    [​IMG]
    (^interior front of a base)
    [​IMG]
    (^Back section of a base)
    [​IMG]
    (^Spawn room at very back of a base)

    Each base is connected on it's left hand side to a side room
    [​IMG]

    Each side room contains a small area only accessible via crouch jumping, sprint jumping, jetpacking, or modified physics
    [​IMG]
    [​IMG]

    The side rooms connect via a pair of hallways each to areas further up toward the middle of the map
    [​IMG]

    Which connect to the central hallway via a narrow tunnel leading to shotgun spawn
    [​IMG]

    And above the shotgun spawn is a small room accessible by ramps that start in front of either base
    [​IMG]

    And that is the updated version of Sealab. Good for 2v2s and 1v1s.
    [​IMG]
     
    #1 WhackyGordon, Nov 18, 2010
    Last edited: Sep 23, 2011
  2. Nutduster

    Nutduster TCOJ
    Senior Member

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    No need to be an ass, man.

    To me it looks very plain and boxy. But perhaps this is just a sort of map that is very hard to make look good in screenshots - if it has virtues they would be in quick, close quarters gameplay in little confined spaces, and that's hard to make look good in a single snapshot from any angle. To me it looks like an even more enclosed and stripped-down take on Rat Race from Halo: CE - unfortunately I was never fond of that type of tunnel-crawl map. But that doesn't necessarily make yours bad, it just means it's not for me.
     
  3. WhackyGordon

    WhackyGordon Forerunner

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    Ya, I'm not exactly a screenshot artist - and it's as non-boxy as the blocks they give us allow :S

    But yeah, plenty of nice corners and long narrow hallways.

    I didn't think it was that big of a deal, but it got a couple hundred downloads in a few days out of the blue, so I figured I'd post it.

    [br][/br]
    Edited by merge:


    *added screenshot thumbnail of whole map - ceiling removed for shot*
     
    #3 WhackyGordon, Nov 19, 2010
    Last edited: Nov 19, 2010
  4. WhackyGordon

    WhackyGordon Forerunner

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    Updated: raised ceilings, decreased screen lag, replaced Concussion Rifle with Grenade Launcher, replaced NRs with DMRs, added shotgun and ARs

    [br][/br]
    Edited by merge:


    Update: new screenshots up
     
    #4 WhackyGordon, Sep 23, 2011
    Last edited: Sep 23, 2011

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