Scripting puzzle mechanics?

Discussion in 'Halo and Forge Discussion' started by CaNiBaL Elite, Apr 17, 2022.

  1. CaNiBaL Elite

    CaNiBaL Elite Forerunner
    Senior Member

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    Hey all,

    So lately been trying to figure more out with scripting for co-op team puzzle mechanics. Having some trouble due to objects. Started trying to use ball/skull since is object that can be picked up. First problem is with script set up.

    Object
    Skull/ball
    Script 1 when spawned>action despawn script 2 when message received>action spawn

    Object
    Joint
    >team 3 >script 1 Boundry check>action send message.

    When ball/skull spawns by team 3 boundary check it spawns and immediately detonates, cannot pick up and move to next scripting objective to trigger other scripting areas. Also want to team associate objects so only one team can spawn and pick up their respective object.

    The goal is to have team bring object to an area, 1 of 3 spots is right spot for that team to further overall coopertive scripted objective. The other 2 areas would be scripted traps for that team same goes for the other 2 teams.
     

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