I have this infection map where certain objects are required move/spawn at specific intervals of time during a round for every round. In early Halos, this action was easily achieved. ForgeHub released a scripting tutorial earlier this year, solving my issue. Since the Monitor Bounty update however, their method no longer functions properly. Is there any other methods for scripting multiple round round-based timers?
I'm just spitballing an example, but it should work. Script 1 Condition: Match Start Action 1: Despawn Action 2: Wait _____* Action 3: Spawn Script 2 Condition: Round Start Action 1: Despawn Action 2: Wait _____* Action 3: Spawn *The spaces are whatever time you want. This scripting allows up to 720 seconds which is 12 minutes.
Yeah round start is when the camera finishes now. Glad you figured it out. If you need to do it based on the actual round clock time you'll need a specific mechanism for accuracy. I've documented my time tests here: https://github.com/RayBenefield/Forge-Dev-Kit/blob/master/tests/timer-pattern.hs.md