Hey guys, sorry if this has been asked before. I looked and couldn't find anything. I've tried everything. So at first I had it on an initial delay. It worked perfectly in the first round, and they spawned back in the second round because of my "on round start: spawn" script. However, the "on timer" event did not occur again because apparently "initial delay" is in the mach, not in the round. Then, I tried having a different object and tried messing around with power states but simply could not figure it out. Anyone here know how I can get this done? It's starting to really frustrate me.
Yep, that works, or you can also do it like this, if you want to save yourself some Scripting objects: http://www.forgehub.com/threads/halo-5-scripting-infodump.149476/page-2#post-1619227 Alas, Timer conditions on their own generally aren't all that useful.