Add events for completed objectives. These could be added to the objective points themselves. Like how the switches have an "On Interaction" event, the Flag/Ball Return objects could have "On Flag/Ball Returned" events. Similarly, the Flag/Ball Spawn objects could have "On Flag/Ball Spawned" events. Also, it'd be nice to have variables that hold integer values. Event: "On Variable Set" - Channel - Value Action: "Set Variable" - Channel - Value (can be set to Increment, Decrement, or to a specific integer value) Or just add more condition fields in the multi-condition event. Like, a bunch more.
Can we get Trait Zones for Infection? I want to build a cool mini game but right now the cool stuff is locked to mini game only. I need player trait zones in my life!!
So it seems like here's the best place to post this. The "set spawn order" action does not work really well due to how the scripting work. When targeting a player using scripts, the scripts actually target the player's body (alive and dead ones). Now, if a player's spawn order is X1, X2, X3...., and I want him/she to spawn on initial spawn points with order 0 on the next round, the best way doing it is to set their spawn order back to 0 when the round ends (I don't want to change it to 0 during games). The problem is that sometimes the player might not have a "body" on the map while rounds ends (being disintegrated, or the player havn't respawn, but the body has already been deleted by the game). Those players will thus not be targeted by the "set spawn order" script, prevent them from spawning on the next round.