I came across a bug today, one of my floors is rotating 90 degrees on it's own with NO script. I deleted this haunted floor and spawned a new floor to fix the issue, sounds easy right? So i saved the map, came back on and the new floor that i spawned is spinning. I did it again and deleted the spinning floor, and spawned another new floor. Came back on and yet again, it still spins. Can anyone explain what's going on here? Here's a clip of this haunted floor: http://xboxdvr.com/gamer/AoM UnknownV2/video/17606904
This happened to me several times. I resolved the issue by using different pieces. I would suggesting replacing your square floor with two rectangular pieces.
I believed that i solved the issue too. I deleted the spinning floor again, and this time i saved the map without spawning another floor. So then i loaded the map, and THEN i spawned another floor. I saved the map, loaded it up and no spinning floor! EDIT: Well it kinda solves it, it fixes the objects spinning. It now jumps from object to object after i fix the ones that spins. This bug is like a virus!
Try putting the original one back see if it does it again, if it does add a script that will rotate it and then delete the script, it would be nice to have an official fix instead of use different blocks. Maybe even a timed reset position or rotation every .1 seconds.
Improper grammar was the issue the entire time That's too bad :/ Well save a copy with it on there named script bug and leave me your GT and I'll take a look at it and see if I can fix it... aka Challenge Accepted
LOL! yea, sorry about my grammar. But I'm gonna leave my map alone for now until they come out with a fix. I didn't realize that the scripting was this broken. 0_0
This has been happening to me with several thibgs I've made in Forge. Grouped, not grouped, welded, it doesn't seem to matter.
I'd like to play around with a map that's having that problem, anyone have one I can look at? link your halowaypoint.com file share for the map if you can.
I had this happen and was able to replicate it. If you are working on any objects that have scripting in it that involves movement and the object despawns while you are in the scripting menu it attaches it to a random peice. For me I had a sky box with vehicles that I wanted to auto fly around and it accidentally flew out of boundaries thru a hole. My entire ground was grouped together but one of the pieces started executing the script. Deleting it didn't fix it and only one piece was affected and like you there was no script in it. I had to load a save prior to it to fix it (I save every 15 minutes a new save)
Just had this happen again in a map. An easy fix is to isolate the culprits, then make a group of them. For me 2 pieces kept rotating. Then I made them a group with a 2x2x2 blocker each, then hid the 2 groups under the map. Fixed -_-. But -4 to the avail budget.