Map Name: Scepter Ideal Player Count: 12 Gametypes Supported: Dominion, Team Slayer 8-16 Screenshots: Notes: Purple section = Alpha Top Gold section = Bravo Green section = Charlie Blue section = Attacker spawn Red section = Defender spawn Initial Ordnance: Binary Rifle X1 (Top Gold) Incineration Cannon X1 (Bottom Gold) Boltshot X2 (Bottom of Blue/Red Ramps) Random Ordnance: Primary weapon refills, grenades, and small arms Resupply Ordnance: Sniper or Rocket class power weapon X 1 Drop per base Mid-range power weapon X 1 Drop per base Primary weapon/grenade refill X 1 Drop per base Vehicles: (Dominion only) Mantis X2 Ghost (vehicle pads X3)
Some of the lines of sight are tremendously long on here, and while this one is much better than many I've seen, it's still an Impact corridor map. It looks good, but it will look for the most part just like any other of this type of map. The Mantis's are an interesting touch, but I hope people stray away from this type of thing, it's just rather unoriginal.
I've heard that a lot about Impact's palette. I'm hoping it's just a case of bad first impressions. I think the Impact corridors have a lot of potential depending on how you use them. In this instance, I tried to make big rooms with obstructions in the middle for the purple/green bases and red/blue bases. It feels more like big rooms when you run through it - the screenshots don't give much depth.