Scarab Raid v2 After Covenant Scarabs started to take heavy losses, the tank was decommissioned. In its place was introduced a new line of Scarab, one being the Crew Support Scarab (CSS Scarab). The new tank features a large deck, plasma cannons, and much more. To power the new vehicle, the single power core was replaced by dual cores. The garage was reduced in size, now only being able to hold two ghosts in cramped quarters. This game is played best with the game type "The Storm". Two territories act as the core, taking 3 seconds to capture and "destroy". The human complex features two warthogs and three mongooses. The scarab features two ghosts and plenty of weapons. Scarab Raid Pics: (7) Tips and Tricks: ATTACKERS * If you cannot get up the two gravlifts in front, take the back way in, grab a portable gravlift and go to the back. If you throw it right, you will be able to jump up into the power core room, most likely netting you the win! * If all else fails, take the crazy option! Take the elevator up and jump the ghost on to the Scarab * Go to the equipment room, it has loads of grenades and equipment. * Always have a good sniper. A good sniper can change the game completely DEFENDERS * If you are being overtaken, jump into the garage and take a ghost for a spin. Be careful though, rockets are abundant inside the Humans complex. * If you need heavy support quick, grab the fuel rod cannon and start firing. * Take out the elevator, blow the ghost up to make sure no one gets on the easy way! * Guard the power cores, a plasma cannon provides quick, lethal results. For last ditch attempts, maulers proved defense for the core.
Re: Scarab Raid Your screenshots don't work. I suggest downloading them from B-Net, then hosting them on an image hosting site.
Re: Scarab Raid thanks : D I am giving you a verbal warning for the following reasons: *Triple posting within 10 minutes of each other *Intentionally bumping your map These are both severely discouraged. On B.net had a moderator seen your topic you would have received an immediate ban. We are not as strict here, for the most part because our members give us no reason to be. I will, however, be monitoring your posts, and if I see any further evidence of not following the map submission guidelines you will be warned much more strongly. Please reread the following. Shock [br]
Re: Scarab Raid There doesn't seem to be anything that looks like a scarab in your map. It just looks like a standard map with nothing unique about it. The spawn points from the pictures looks pretty bad. I wish we could get the new members to this community more invovled with forging and better techniques before posting random crap. Coolant is the only new member that I've seen with good forging capabilities.
Re: Scarab Raid Yea...I was looking for a scarab in the screenshots. Then I said to myself: "OH LAWLZ! THOZE BAWKZES ARE A POOR REPRESENTATION OF A SKARAB. I gets it now". Yup.
Re: Scarab Raid I am currently in the process of redoing the map. I deleted the old one and started new. The body is much more neat and lined up. Instead of the single core (flag), i added two. The garage has been repositioned to the back, although its hard to get out, its possible. The design is still the same however. I am also cutting back the rockets in the human compound. The reaming will only have two rounds to fire. The sniper atop the crane has also been changed to a shotgun for CQB. I am also in the process of balancing the weapons.
Sorry for the double, but i have released the new version. Updates: Weapons cleaned up Dual Cores added Garage moved to back Scarab cleaned up Back legs replaced with fence boxes (sorry, but thats all i had time to do) Equipment room cleared Regenerators and Bubble Shields added to armory Sniper on elevator replaced with shotgun Scarab deck is now level