Saved maps limit is 40 -- Bookmarked maps limit is 100

Discussion in 'Halo and Forge Discussion' started by Jesus in Malibu, Jan 6, 2016.

  1. Jesus in Malibu

    Jesus in Malibu Legendary

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    Users have recently discovered the saved map file limit in Halo 5 is 40 (proof here). Furthermore, I went ahead and downloaded a bunch of random maps from friends to my bookmarks and discovered that the bookmarked map limit is 100, which appears to be unaffected by the amount of saved maps you have. Saved gametypes and bookmarked gametype limits also appear to be unaffected by both map limits and vice-versa.

    Just a little heads up for anybody out there or for anybody potentially having trouble saving maps.
     
    #1 Jesus in Malibu, Jan 6, 2016
    Last edited: Jan 6, 2016
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  2. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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  3. Starship Forge

    Starship Forge Recruit
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    Yeah, I ran into that myself while I was forging my Star Destroyer. I frequently saved copies as I went so I would have restore points along the way if something happened to the map, and I saved 50 some odd copies. I occasionally had to delete older versions to make room.
     
  4. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    Jeez, why. Where are the times of Reach and Halo 4 where we could simply have as many maps as we wanted? What's up with the Xbox One not being able to store a decent amount of maps in a Halo game? I don't even.
     
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  5. Suicufnoc

    Suicufnoc Ancient
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    Probably trying to save server space, since their all stored on 343's side. Still insane, though
     
  6. ReclaimerX22

    ReclaimerX22 Promethean

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    Yay for BS cloud storage! -.-
     
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  7. Raide UK

    Raide UK Forerunner
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    Well crap. I am going to hit that in no time, just playing around with stuff and starting new projects. Hopefully their File Share solution ups this for people who actually Forge and use the space.
     
  8. buddhacrane

    buddhacrane Ancient
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    I'd really rather we could just save our maps locally (with the assumption being that we'd then be able to save Halo 3/Reach quantities of files). I don't get it, where's the advantage to having them in the Cloud vs local files - I mean, surely it was done for some reason other than "just because", right?

    Now for me, personally, I'm not even saying I will hit those limits, but I can understand how many Forgers/Custom Game Hosts would; and that it's less than ideal.

    Oh, and the bookmark limit makes no sense. It shouldn't be using up more server space. I'd imagine that it would just be pointing you to a single instance of a map on the Cloud that's used by all users bookmarking that same map, no? I dunno, maybe not I guess ... *shrugs*
     
    #8 buddhacrane, Jan 6, 2016
    Last edited: Jan 6, 2016
  9. Suicufnoc

    Suicufnoc Ancient
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    Bookmarking should be different than downloading, but we should have both. Bookmarking allows the maps creator to pish updates, but the player may or may not want those. Creator could delete map, too.
     
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  10. Jesus in Malibu

    Jesus in Malibu Legendary

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