Satellite

Discussion in 'Halo 4 Archive' started by blackhawk2121, Jan 24, 2013.

  1. blackhawk2121

    blackhawk2121 Promethean

    Messages:
    8
    Likes Received:
    0
    Satellite

    Created by blackhawk2121

    Map Description
    It's a small asymmetrical map designed for slayer and CTF. No vehicles. Red base has a satellite - hence the map name. Each team gets a sniper and a scattershot with rockets in the middle and a SAW on the side. Random drops include railgun/incineration cannon/needler/sticky detonator/sword or shotgun. There is a bridge from blue base to red base, perfect to use to ambush enemies or get a quick flag grab. Red teams sniper is up in the satellite. "Green" hallway is a great place to control since you can see the whole map from there. There is a lot of cover down on the floor of the map There are multiple ways into each base - ramps, jumps, grav lifts, one way shield lift.




    Red Base. Flag is top center in red base.
    [​IMG]

    Blue Base. Flag is just infront of blue spawn on that platform.
    [​IMG]

    Middle of the map. Blue bridge(top) Green Hallway(Bottom) Rockets spany in the center of that sharp looking bunker.
    [​IMG]




    Any feedback would be amazing. I'm not a forge master but I'd say I'm at least average. This is actually a remake and upgrade of a map I made in Reach and never even played a full game on. I'm not sure how this map will play with 4v4 or 5v5 but I can picture some pretty good games going down. *Sorry for bad pictures :(
     
    #1 blackhawk2121, Jan 24, 2013
    Last edited by a moderator: Jul 25, 2013
  2. bullet2thehead9

    bullet2thehead9 Forerunner
    Senior Member

    Messages:
    393
    Likes Received:
    5
    For 1 thing, I would recommend that before you post one of your maps you should get as many tests on it as possible so that when people download it and play it they won't have to worry about bad game peformance or the framerate of the map.

    Now onto the map itself. The map seems to have some intresting aesthetics incorperated in some spots throughout the map, but in many spots the block usage does seem to lower the overall apperance of the map as a whole. Also this map looks like it does lack a bit of elements that are needed to make a good flowing map with fun gameplay, but I can't say this is 100 % true because have not yet downloaded the map. I also find that the middle portion of the map looks very rushed and/or sloppy when it come to cover and overall LoS, I don't know if it was because budget problems, but I find it to be very bland and open. That's is all I can say for now, I wil give the map a download and get back to you with more stuff if I see the need, if you have any questions also just message me on xbox live and I will be willing to answer them, and or help.
     
  3. blackhawk2121

    blackhawk2121 Promethean

    Messages:
    8
    Likes Received:
    0
    Cool, thanks. If you need to, you can invite me to a game if you want to have a small test or show me something
     
  4. UneeQ

    UneeQ Promethean
    Senior Member

    Messages:
    125
    Likes Received:
    0
    Hey next time you wont need to worry about Quality ;)
    Check out my sig:)
     

Share This Page