Here is a good tip. You can place telporters in the crypt and the middle area and go through them. but this will not work with the sky bubble.
No really I will, I'll probably be able to have it done in 5 hours or so, and I'll have some extra stuff to boot. It's fine with me, I really don't have much to do around my house this weekend. Which I find weird, but that's another story.
In the dunes, I noticed that the almost invariably, only the towers farthest away from you shoot at you.
I've had this annoying thing happen with Skybubble. I made my first skybubble map first day I got maps. I deleted all the spawn points on the ground and placed just four of them up top (mongeese in front of them). I've attempted to use this map as a sort of canvas for other skybubble maps, but as I've been doing so, the spawns have started acting weird. See, it keeps on spawning me down on the ground! I've messed around with it a bit and it seems like messing with the mongeese has something to do with it. I'm not sure if that is true or not, but it just seems that these preset spawn points mess it up. I've put teleports down there to help, but I'd like to avoid that now. I know that there are no spawn points, areas, or starting points there. I HAVE CHECKED. If anyone wants to take a look at it, it's in my File Share. Halo 3 File Details It's a sort of monster truck map where you push eachother off with warthogs. :happy:
A glitch I've noticed: if you're not the host then it appears as though the teleporters linking the surface and the skybubble are inactive. They don't appear to have any teleportery stuff in between them unless you're the host. They still work though.
OLN Maps do not work. Both I and AZN FTW found this, where objects placed will revert to where they last were, geomerge wierdly with no player involvement, or start to float. Sucks. I had a good map too.
Question. Since walls tilt just a bit when you place it down flat, couldn't you just tilt it down the other way and it would come out straight?
Really? thats something interesting to look into. Do you know about the specific types, or is it just the frag??
i was just wondering if interlocking is truely necessary like it was in foundry? it seems to me that we were given the various shapes so that we would not need to interlock as much their by allowing more bandwidth to be used for the oln and less for the interlocks. i have yet to play the map because i forgot my h3 at home when i went to college but i have seen alot of complaints on the comunity maps forums about lack of inter lock and just think people may be trying to hold on to a vastly less necessary custom of interlocking? ps: sorry if this is off subject but it seemd like it might fit as it discusses tricks,lol
This is more of a glitch, but could be very useful. =] Here we go: More Budget, with no Budget Glitch: So we hear that you like budget, and you have used it all, but you aren't done with your map. Don't fret just yet! There is a budget glitch! What's this you say? You didn't start the map with a budget-glitched canvas? Well, then this is just right for you! Steps: 1.) Make sure you have a sufficient amount of budget left, before you start this process. Anything greater than, or equal to $150 should work fine. 2.) Deplete the budget using any object, except for the ones listed below. 3.) Next, travel to a remotely large, unused part of your map, you will need the room for the next step. 4.) Now, scroll through the list of items, you will notice you can place some of them. Scenery: - Column, Stone Small - Column, Blue Small - Column, Red Small Weapons: - Battle Rifle - Needler - Brute Shot - Covenant Carbine Equipment: - Plasma Grenade - Bubble Shield - Grav Lift - Regenerator 5.) Make sure your budget is depleted, and place all of these objects in the large, unused section of your map. 6.) Now, delete all of the objects you just placed. 7.) You should now have about $180 dollars more than what you started with before the glitch. =] Notes: 1.) You cannot save the new budget, however you can repeat it. 2.) You can start new rounds while you have your new budget. I hope this helps those in need. -Pigeon
Would it be possible to make a floor out of the small moveable blocks above ground held up by something flimsy like pallets, so that when you disturb them with say a grenade, the pallets would break and the floor would crumble? If you were planning to make a symmetrical map you could put the power weapon on a floor such as this so that you could easy *break* the floor and have the weapon either fall through the sky bubble, a large pit (if on main) or have it get covered with the rubble. Would also make a good "fragile" floor for racetracks. If anyone wants to make this, post it here. Unless you can see a flaw in my reasoning, in which case you should tell me.
If you hold yourself against the skybubble wall, you fall slower than the normal rate. I give up on the arch circle BTW. I was right. I did get busy.