Sanctorum

Discussion in 'Reach Competitive Maps' started by alpha 853, Feb 17, 2011.

  1. alpha 853

    alpha 853 Forerunner

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    this maps dynamics change depending on how many players are playing. with 1v1 it's a lot like hide and seek so i recommend at least 2v2, and 8v8 is really hectic so 2-6 people per team is suggested.

    Weapon list:
    assault rifle x2 - standard
    DMR x4 - 2 clip 45 sec. respawn
    pistol x2 - standard
    sniper x2 - 1 clip 1 minute respawn


    To start i'll give an aerial shot:
    [​IMG]


    There was a rather isolated structure in version 1.0 i fixed that:
    [​IMG]


    Now a 2 level bridge connects the structure in the cliffs to the center, the sniper was moved to the top level:
    [​IMG]
    [​IMG]



    I also added some cover:
    [​IMG]


    here is a pic of the modified blue base and its tunnel in the back:
    [​IMG]


    i removed the sniper nest and added a third way to get to the sniper to help prevent camping and make it less isolated:
    [​IMG]


    here we have the sword on the lowest part of the map:
    [​IMG]


    It has only been tested with team slayer. Please give feedback, if a gametype doesn't work leave a message and i'll fix it and release a new version.


    they say a picture says a thousand words, i have a feeling that after a couple of matches so will you. :D

    now "GO FORTH AND DIE"
     
    #1 alpha 853, Feb 17, 2011
    Last edited: Apr 11, 2011
  2. Marcass2021

    Marcass2021 Forerunner
    Senior Member

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    i like it, very narrowsy.. if thats even a word. i like how you used the small flat part of the brace larges to make the floors of your bases. is there more than 1 way to get to the middle disconnected part? becuase for fair gameplay there should be atleast 2 ways into each area to prevent camping.
     
  3. Frozenlynx

    Frozenlynx Forerunner

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    I think you need more cover in the center area. Also, I notice you have some initial spawns that have the player facing a wall. You want to avoid this kind of thing with any spawn. If possible, it's best to give a player at least 2 options on which direction to head upon spawning. This way they are aren't disoriented and you can control the flow of your map.
     
    #3 Frozenlynx, Feb 17, 2011
    Last edited: Feb 17, 2011
  4. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    I agree with frozen, the center really needs more cover. But this map has a lot of potential, I like the creativity you put into it. It definetly looks like Narrows and a bit of Valhalla from pic #2. Just put more cover and fix the spawns, from pic #3 the spawns look all messed up. Otherwise, good map.
     
  5. alpha 853

    alpha 853 Forerunner

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    thanks for the feedback i hope you'll enjoy V2 i fixed a couple of camping spots like the grav lifts to the left side and the snipers nest on the right.
     

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