Safeguard 1.0

Discussion in 'Map Discussion' started by Brandon R., Mar 10, 2017.

  1. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Hey man. Gave the map a look over and I can tell you now, it's got too much going on for it to work with Exterm. I'm not sure if you've tested it yet for the mode, but the size and layout is gonna force the game into a triple tie, which ends the game.

    Effectively, if both teams aren't being hyper aggressive, it's going to be super easy to get team resets since there are so many places to go, and so many sections.

    That aside, the map is cool. I think it would fit a more traditional core variant better though.
     
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  2. Brandon R.

    Brandon R. Legendary

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    Yeah, I realized that the map is too big and has too many advantage points for the map to work with Extermination. Yes I am aware of it, I playtested the map with Extermination and I found myself seeing Blue Team winning the Game as a whole (it could just me being terrible at Halo 5, lol) Bottom line, I'm just testing waters just to see if it play well, although the map would be excellent for traditional 4v4 map. Thanks for the feedback though much appreciate.
     
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  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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  4. Brandon R.

    Brandon R. Legendary

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  5. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    Looking pretty cool. Clean aesthetic is starting to become the norm.
     
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