srry, but it's just too neatly messy. your telling me that 8 columns fell into 8 perfect little stacks? i don't think so. you have a good concept. put some more time into it. make more structures, and also, better weapon placement. they just look random, even if they aren't. srry, but until you fix it 2/5
I understand. In my opinion, gameplay>aesthetics. I tried to create a map with great gameplay, but for v2, I'll work on aesthetics. Would you like to help forge V2?
I usually agree that game play is better than aesthetics, but you gota have a few more. I checked out some of your other maps, and they seem good. I guess you just get a lemon once in awhile. I will do some work with your map and send you some ideas when I finish.
its a bit plain and could use more aesthetically pleasing stuff on the parts of the temple that arent "destroyed", just to make it pop. also, you need to find some way of working the L.O.S. angles better cause its soooooooooo open that you can get br'd from ANYWHERE. that makes it kinda not fun to play... if you had more stuff on outskirts it would help also just to make it so theres a higher and lower ground for even gameplay IMHO. i can see this being good for a 1v1 or a 2v2 but any more than that and it would be a damn bloodfest. so dont worry dude. i named my map trainwreck and everyone was asking where the freakin train was instead of enjoying the map. i explained that i named it after a strain of chronic and still all i heard was "wheres the train?" all you can do is keep on posting maps.