Rue De Elba By xSharpshooter94 (Design) & Turbo Gerbil (formatting) Elba: 1: residence of Napoléon Bonaparte after his first abdication May 14, 1814 to February 26, 1815 2: a place or state of exile Sharpshooter here, with my never released map. This map was made by me and !Nikheizen(turbo) and was only released for a matter of minutes. But ive decided to release the map for the public. It is alright, nothing special but It is my best work so far. It is called Rue De Elba. It is a large semi-symmetrical map for 2-10 players. In this my best map to date I decided to take the “DTL way of forging”. This means that you build a great aesthetic piece and then build a map around it. So for this map I made a Giant semi-arch. Turbo and I decided that the high-ground was too much of an advantage so we decided to cut your access to the top part of the arch. Another main part of this map is the mancannons. This map uses the entire of Foundry (not including the back hallways) and to better move the players around I included 4 different mancannons to help you move around the map. Both spawns have cannons that launch you across the map to the other side of your side. The other cannon on your side launches you over the arch (pillar) to the opponents’ side. This map has a lot of aesthetic pieces, including several interlocked and geo-merged boxes at angles that look cool and adds a different aspect of game play. Speaking of aesthetics, I would like to give credit to Tex for a fence wall, mancannon combo that I took from a “project” map. The game play is always fast paced and fun. Although the map is formatted for all competitive gametypes, the most fun besides slayer, is one-flag and territories and I highly suggest that you get at least one game of each sometime in the future, if you don’t you will deprive yourself of a great experience.s/ Equipment: Battle Rifflex8 Covenant Carbinex2 Plasma Rifflex2 Spikerx1 Bruteshotx1 Plasma pistolx1 Shotgunx1 Sniper Rifflex1 Rocket Launcherx1 Bubble Sheildx1 So I would Have a diagram or 3-D model but I’m not that technically inclined. And now without further ado…I give you…Rue De Elba! ***descriptions under the picture*** The pillar Overview of Side A Attacker Spawn, and the Cannon Man-cannon Side of side A, shows bunker, cover and high walkways where the rocket and mancannons are. Overveiw of side B Defender spawn Side of side B The back of the side base Center (under the pillar) Now it is time of the Gameplay. It is a lot of fun and thanks a lot to all of my testers! The Cannon launches you off the wall! It works with vehicles too! Can anybody say Owned? There’s no place to hide!!! Escaping through the mancannon NO YOU!!! Oooh…pretty light Shotgun works well here! Capturing the territory Needs Moar Interlocking!!! Ohhh! That’s gunna’ hurt! Download Rue de Elba
Dude it looks marvelous, but honestly, I cant follow a single thing goin on in any of the pics, there is so much, let me rephrase, too much geo merging and interlocking goin on for me to even follw, other wise NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK!!! 4.5/5
wooh well done sharp loli remember playing this with you and stin and everyone else in the game i am glad you posted it i like it 9/10 also am i in any of those pics cause i am not sure?
Looks pretty cool a bit open but pretty cool you did very good geo merging and interlocking and i love that tunnel in the middle 4/5
It is actually very deceptive that way Why thank you good sir Thank you once again we tried very hard on this
why sir i did and if not the answer is that i am unsure due to length of time between the latter and now
i LIKE this is really neat... u have a different style of forging... its neat but its random yet its orginized... lol i really like this... u like man cannons huh lol... i so want to try this interlocking looks nice geomerging looks nice... layout is OKAY... 4/5 cant dl sorry
kool map, nice interlocking and geomerging. the asthetics are beutiful on thins map. ima definitely drive a mongoose throught that cannon man-cannon, lol. no but seriously its a really kool map! 4/5
Okay thanks for the comment and random blurb That is exactly what i was going for and the whole idea behind this is that if you figure out the mancannons you will own this mapo\ Thank you and thats insanes favorite too, the mancannon cannon
Hey i saw this map from the testers guild, im not in it but my friend chavet showed me. I love the gamplay and aethetics. The middle ramp is really cool with the geo merging. Also the interlocking is great. What does the Map reviewer say? Map Reveiwer: Overall:5/5 Interlocking:5/5 Geo Merging:5/5 aesthetics:4/5 Unique:5/5 Great Job!
looks like a good map. the interlocking is good and there is suffent cover for a territories game but parts look kinda sloppy and fixing them would help
ehh i dont see it beside the middle structure and that im noit fixing....do you know how long that took!