Sandbox Ruckus

Discussion in 'Halo 3 Competitive Maps' started by XxXShabutieXxX, Jun 29, 2009.

  1. XxXShabutieXxX

    XxXShabutieXxX Ancient
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    Map: RUCKUS
    Best Game Variants:Team King, Team Slayer
    Player Count: 6-10 (4v4)


    DOWNLOAD RUCKUS HERE!!!


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    Ruckus is not a remake what so ever but if anything inspired this map at all it would be Gemini and GOW2's Courtyard. The Blue side is a much smaller area but it also has a lot of cover and a bubble shield and regenerator. The Red side is bigger then the blue side but with less cover and more fire power. Both bases have under passages that lead to power weapons. The Red passage holds a Rocket Launcher and the Blue holds the Sword. Smack dab in the middle of the map is a camo which can come in handy when the hill spawns in that area. The under halls are where the Courtyard inspiration would come in. The Gemini inspiration would be the curve on top of the map on red side and overall map structure.

    I would suggest KOTH if you download this map. It's very frantic when the hills are in the under sides of both bases. It can make for some really fun times. FFA was ok but it seemed a bit to fast paced. I would suggest to keep it team based. Ruckus is set up for all gametypes.


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    I hope you like my map and give some of my other maps on my file share a try. Thanks for downloading and happy forging!

     
  2. uF HaVoK

    uF HaVoK Ancient
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    This is great, the interlocking is pretty good. I dont see any errors, but from the picture, the center piece looks alittle off place. Fix taht up and it seems basically perfect.

    Also, the lighting looks different, more white colored... you didn't even mix the color orbs either.. maybe it's just the pictures ha
     
  3. Col Keller

    Col Keller Ancient
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    looks great but i would say add some more pictures... they never hurt. ill download it and check it out some more but until then i would say just add more pics.
     
  4. VIBlackDragonIV

    VIBlackDragonIV Ancient
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    The interlocking looks awesome and the under passages are what give the map actual "playability" by adding more fighting ground. Plus with the little short ramps along the wall it could possibly add a slight twist on the fighting. Thank you a lot for allowing all gametypes!
     
  5. MetaLemur

    MetaLemur Ancient
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    the forging on this map is really good. my only problem though is the map seems like like a one level map (even though it is not) i would also switch the camo and rockets up. and maybe take the turrent off, that will really ruin the gameplay i would also build up the corners more and maybe put brs or snipers there instead of the middle of the map.
     
  6. Xang

    Xang Ancient
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    Wow, the design of this map is pretty unique and i think that gameplay would play pretty well on this map. From the looks of it you have done very good merging and you have a couple unique designs... Rocket hall looks pretty cool as well.
     
  7. Meteor

    Meteor Ancient
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    This looks like a pretty solid FFA map. It reminds me somewhat of Gemini for some reason... I think it's the nice curves. Good work.
     
  8. XxXShabutieXxX

    XxXShabutieXxX Ancient
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    The turret is fine. Their are enough stickies and BR's on the map and as open as the map seems the turret hardy dominates. If you take either side of the turret you'll get the turret guy if he hasn't ripped the turret off yet. And for some reason people like the turret spot and don't rip it off as often as on some other maps. Their is also a sniper across from turret that can eliminate the turret guy. I actually had the rockets and camo swapped when I first started building this map but it didn't work out too well because the one team could grab rockets and sniper while the other team was stuck with turret only. I also tryed over sheild in the middle but the senerio was always the same.... Guy grabs OS gets a kill or 2 while getting shot and dies pretty quickly. I didn't like how it was used so camo worked out a lot better.
     
  9. 2woFace

    2woFace Ancient
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    I got a chance to play with a whole group of people on this map and it was fun. Map flowed will and had good smooth interlocking. Deffinetly worth the download!
     

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