On Round Start, on Match Start, resetting scripted items... I'd really like to be able to do this correctly without needing to exit and reenter my map. Am I missing it or is it not a feature in this one?
I've noticed this too, would be really helpful. I'm currently making a jenga map and I'm testing each lift on the tower. After each test I have to reload the map which gets VERY annoying.
Maybe I'm doing it wrong but I'm trying to make Hogotogon and Sumo(warthogs) and but I can't get spawn timers and rounds to work at all; the first round it will give me the 30 seconds spawn delay on my home made"killball" but it won't spawn in any other rounds, I also can't seem to set a spawn timer on man canons at all so I had to improvise and script some spinning cylinders to make the edges of the hogtogon dangerous and they have the same problem of course, I imagine despawning per round on a timer will also fail so sumo is out for the same reasons...
I also have the problem of when you use On Round Start to Despawn an object, so that it's initially not there at the beginning of the game. It works and all, but of course you can't see or grab the object while it's despawned, so I have to create extra switches while I'm Forging, to spawn them back in again. It sure would be nice if Despawned items still showed in Forge while in Monitor Mode.