Rotating Dual Light - Smooth motion

Discussion in 'Map Discussion' started by ExTerrestr1al, Feb 16, 2018.

  1. ExTerrestr1al

    ExTerrestr1al Promethean
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  2. ExTerrestr1al

    ExTerrestr1al Promethean
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    UPDATE:

    Rotating lights have been enhanced. The pieces are more perfectly aligned now and the labels are generic so that it does the "nearest" piece with that label. You can now just place as many of these on your map as you like, as long as they are at least far enough apart that they won't get confused about which piece is nearest.

    I tried in customs and it was fine even with pieces in the wall.

    Same prefab links will work. But Now you have to set the pt2 piece to Normal yourself when done placing it.
     
  3. ExTerrestr1al

    ExTerrestr1al Promethean
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    this is not working in some applications... not others. if anyone has any hints as to what is causing the lights not to move in Customs, please let me know. (it works for me in customs on a test map)
     
  4. ExTerrestr1al

    ExTerrestr1al Promethean
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    ExTerrestr1al updated Rotating Dual Light - Smooth motion with a new update entry:

    2.0 new rotation method, now one prefab insstead of 2!

    Read the rest of this update entry...
     

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