Risen v1.1

Discussion in 'Reach Competitive Maps' started by Recon N7, Oct 21, 2010.

  1. Recon N7

    Recon N7 Forerunner

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    Risen

    Hello everyone! I'm new here, but I've heard this is the place to be for forged maps. Thank you for allowing me to share my first creation. :)

    So here's my first full-fledged Halo: Reach map...Risen. It's a symmetrical map designed for 2-16 players (best suited for 4v4). It supports Team Slayer/Slayer variants, Team Oddball/Oddball, Multi-CTF/One-flag CTF, Team Headhunter/Headhunter and Crazy King/KotH. Constructive feedback is always welcomed. :)

    Updates:
    -Added support for Assault/Neutral Assault/One-Bomb & Stockpile.
    -Fixed major spawning issue with CTF matches.

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    #1 Recon N7, Oct 21, 2010
    Last edited: Oct 29, 2010
  2. AShottInTheDark

    AShottInTheDark Forerunner

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    This looks great, the layout looks simple yet complex whereas most maps are either overly complicated to navigate or boring, this looks easy to traverse yet has enough routes to keep gameplay from getting clustered. I'm definitely downloading this one and giving it a try with some friends. I'll let you know if I find any bugs, gameplay or balance issues.
     
  3. Recon N7

    Recon N7 Forerunner

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    Updated download link with Risen v1.1. Now comes with support for Assault/Neutral Assault/One-Bomb & Stockpile. :)



    Edit: Updated the original link once again with Risen v1.2. Found a major spawning issue in CTF matches, and now it's been fixed and is working correctly.
     
    #3 Recon N7, Oct 22, 2010
    Last edited: Oct 22, 2010

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