Sandbox Retribution

Discussion in 'Halo 3 Competitive Maps' started by Commander Jako, Mar 9, 2009.

  1. Commander Jako

    Commander Jako Ancient
    Senior Member

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    Retribution
    These ancient structures have an odd feeling to them. Don't take too long to see the sights or else you might find a little surprise...

    This map is one of my newest creations. I haven't forged for long and this is one of the first. I have tested it and looks and plays great for any team gametype.

    The map features:
    8 BR's
    2 Brute Shots
    2 Rockets (150 second respawn, No extra clips)
    2 Snipers (150 second respawn, No extra clips)
    2 Overshields (180 second respawn)
    2 Power Drains
    8 Plasma grenades


    Download Retribution


    The Map

    [​IMG]

    The map is essentially two pyramids based around a central structure. The map features two, almost complete pyramids with a central unique structure.

    [​IMG]

    The middle structure is a unique symmetrical building that helps to add to mayhem. The object has an openable top (In forge only) to be added on later if asked to.

    [​IMG]

    [​IMG]

    The battleground is similar to the original Sandbox, but a few add-ons to add onto the fun.

    [​IMG]

    The map has a similar vehicle layout behind and near the main bases.

    [​IMG]

    Another View of the central structure and the battleground.

    Tell me what you think and send lots of feedback! Tell me if I should open the center or not for V.2. Thanks
     
  2. R0FLninja

    R0FLninja Ancient
    Senior Member

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    this looks okay, could have been a little bit more creative with the layout of the map, but overall from the pictures i give about a 4/5 sorry no dl
     
  3. noklu

    noklu Ancient
    Senior Member

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    Good forging commander jako, but i think it lacks a little in general layout and design although the middle structure shows promise. I recommend that you make it larger, and if you can't go in the structure, make it so you can and maybe create a few side structures on the map. Also, you could decrease the spawn time for snipers, increase ammo but also increase the amount of cover on map.

    Cheers :)
     

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