Resort

Discussion in 'Map Discussion' started by BlackStoneJeweL, Sep 16, 2022.

  1. BlackStoneJeweL

    BlackStoneJeweL Forerunner
    Senior Member

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    BlackStoneJeweL submitted a new map:

    Resort - A UNSC Training Facility that sits alongside a rocky cliff inside a cove.

    Read more about this map...
     
  2. SEspider

    SEspider Forerunner
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    Hey Bud,

    I goofed around in the map alone this evening and found some things that need addressing. I've already messaged all of this to you on Xbox, along with some clips to demonstrate a few of them. But I'll recap them here for ya as well. Don't hate me. I'm just trying to help.

    1) PLEASE remove the death pits in the bases. You never want that in a base. Especially on this map.

    2) You have some floating rings at the side entrances to the mid side path (left for Reds and right side for Blues). They seem very out if place and a are just a waste of needed resources.

    3) You have a nice little lower balcony below the SPNKr. But I rushed through that hall many times before I ever spotted it. In the heat of battle, players are likely to also miss it. Keep it, but find some way to draw attention to it. Arrow decals should help. Also, close off that drop. Players are going to use the mini path for quick cover. You don't want them needlessly falling to their death.

    4) Your gate control is pretty cool idea. And I like that it's off the beaten path. But it's not obvious what it does. I pressed it a few times and it took me far too long to realize it's purpose. After thinking about it. I suggest removing it. Instead, put the window shutters on a timed loop. Maybe have one side open as the other closes.

    5) The doors seem to all open automatically regardless of the door that's activated. I like the doors being automatic in the middle path to the SPNKr. But I'm not a fan of them on the sides at all. Including under the SPNKr. They seem out if place for such a small map. I suggest removing them.

    6) The rocks you have sitting in the dirt do not match on either side. The one on Blue side made it way to easy to get out of the map.

    7) Speaking of which, Add a large instant death zone to the top of your map. I found multiple easy paths out of the map. I've sent you videos of this via Xbox. A single death zone would solve a lot of this.

    8) On either side of the SPNKr, you have a nice little jump. However, the jump is shorter on Blue side. They also have more cover then Red side's. Both sides also have rocks that seem to have been placed there on purpose for elevation use. But they make jumping out of the map too easy. In fact, they were my go-to to break the map.

    9) In both bases, you have steps on the side to a higher area. They are fine, but their railings extrude put too far. Angle them down more so they meet the end of the steps/ramp.

    10) Move the flag further into the bases. As of now, you have them at the entrances. This making the bases mostly useless. Cover your death pits and place the flags there. Or cover the death pits and place the flags on the lower path at the back of the base. Either way, cover those death pits.

    I REEEEEALLY Hate Those Death Pits. lol
    There's some work to be done, but it's really not that much at all. Hope you can get some solid playtests out of it. It looks amazing and I see it being a fun map.

    God's Speed.
    Spider Out!
     
    BlackStoneJeweL likes this.
  3. BlackStoneJeweL

    BlackStoneJeweL Forerunner
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    Wow! Thanks for taking the time to come up with these pointers. I’ll have to look into it!
     

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