Resonance

Discussion in 'Reach Competitive Maps' started by Blaze959, Jun 19, 2011.

  1. Blaze959

    Blaze959 Forerunner

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    V.1
    Updated-6/20/2011​

    This is my first post to Forge Hub, but not the first map I've ever made. Resonance is a very simple, small map made for no more than 8 players, and is currently compatible with all gametypes other than Invasion (meaning that I may change that later). It works best with gametypes without Jetpack. If you have any suggestions, post them so that I can improve the map.​


    [​IMG]
    The main room with the entrance to the red hallway in view.​

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    The red hallway.​

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    The far back of the red hallway with the entrance to the red teleporter room in view.​

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    The main room with the entrance to the blue hallway in view.​

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    The blue hallway.​

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    The far back of the blue hallway with the entrance to the blue teleporter room in view.​
     
    #1 Blaze959, Jun 19, 2011
    Last edited: Jun 20, 2011
  2. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    I love how some of the paths and rooms feel a little like something I'd find in Combat Evolved. I'm also a sucker for maps with death pits!

    However, the 4x4 flooring and walls are really starting to get old with FH maps in general.
     
  3. Blaze959

    Blaze959 Forerunner

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    I noticed that. I'm trying to figure out a way to fix it, maybe using brace larges?
     
  4. BarbaricEmu

    BarbaricEmu Forerunner

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    Some of my favorite things to use as walls are Large Tunnels, Playform Y's, and you can even create a very sick looking wall using a bunch of bank 2X2 (thanks to the competition i have started using these a lot more) but thats gonna use a lot. Some other options are things such as stunt ramps or the bottom of the other platforms (IE large platform or w/e)

    EDIT: oh yeah the back sides of Covers have a cool design aswell, just go create items that have a flat surface and see if you like them or not
     
    #4 BarbaricEmu, Jun 20, 2011
    Last edited: Jun 20, 2011

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