Resistance Tech Guide How It Works Resistance tech is one of the most simple and most used switch techs. Resistance switches consist of a movable object being restrained from moving the direction it would naturally go. The object holding back the movable piece (the restrainer) must be strong enough to restrain it while still be able to be removed when necessary. For this reason most resistance switches use either the three types of power-ups or a turret. Power-ups are solid objects but can be picked up allowing the movable object being restrained to move. There are several forces that can affect the natural movement of an object; gravity lifts, man cannons, and of course gravity itself. Demonstrations 1. Dumpster Cannon The dumpster would like to move the direction that the man cannon is pushing it but the custom power-up is holding it back. When a player pick up the custom power-up the dumpster is free to be propelled forward by the man cannon behind it. 2. Closing Door Here the dumpster would naturally fall down because of gravity but it is being held up by a custom power-up. Spoiler Sorry, I forgot to save the first door pic so I'll add it soon When the custom power-up is picked up by running through the opening the dumpster is free to fall and blocks the passage and closing the door. 3. Simple Elevator The crate has a gravity lift underneath it pushing it upwards but it is being help down by a custom power-up. When a player walks onto the elevator (crate) and picks up the custom power-up, the elevator is able to move upwards and lift the player with it. Click the link in my sig for more switch guides
Hmm thats an interesting idea. I have seen it before but never paid attention to it, but it actually makes doors and elevators simple and practical for maps. The only thing I don't like is that people have to get some type of powerup in the process, or a turret, and I don't see a turret being as practical as powerups for these types of things really. I'm thinking though that other objects might be more my style for something like this. I would like to put a door in a base on base map, but I think a pallet might be more practical, or a gravity lift that respawns every 45 seconds. So the door starts pushed up open where you can walk by the gravity lift holding it, but if you destroy the lift it falls down shut for 45 seconds.
If you dont like the players getting power ups then you can change the game settings so that custom power-ups have no effect.
Although this is generally common knowledge, this really gives a simple explanation to making these. You might also add vibration switches to this thread or create another. They go as such: vibrations are transmitted through any touching, moveable objects mancannons do not act on an object as long as neither are moving In your elevator demo this could work with the crate supported by a teleporter, so it does not move at all after spawning, thus when a person walks onto the crate, it vibrates, causing the mancannon to act on it and activating the elevator.
I have made one HERE and I'll try and put it up on FH soon. P.S. I've come to call the Wire Switches not vibration switches