Residue (Based on Breakpoint)

Discussion in 'Halo and Forge Discussion' started by SlySonikku, Dec 8, 2010.

  1. SlySonikku

    SlySonikku Ancient

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    Well, I had plans for making a space-based map on Anchor 9; imagine my disappointment at the lacking Forge palette. Alas, I turned elsewhere. My previous map, Tartarus, was a rather small map set in the cave area of Forge World, connecting the coastline and the canyon. Although more ideal for double matches or tactical mano-a-mano, it was purposely designed for frantic 4 vs. 4 battles.

    So I took a look at Breakpoint and wondered if I could design something in a similar vein. Since I'm not going for the Forgetacular contest anymore, I'm not going to force 4 vs. 4; this map is much more suitable for 1 vs. 1 for 2 vs. 2. Nonetheless, for those who desire chaotic battles, I wanted to make it possible for up to 8 players to partake of the carnage.

    And that tunnel connecting the bases...it called to me.

    After a few hours experimenting with the Forge palette of Breakpoint (although more limited than Forge World, there's enough available to make something workable, if you can get creative), I got something going. Weapons are up, initial spawns are up, respawn points are up...basically, it's ready to go if you want to fire up a Slayer/Team Slayer game.

    I hereby present Residue, the first Breakpoint-based map on Forge Hub (I think).

    THE RED SIDE

    [​IMG]

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    THE BLUE SIDE

    [​IMG]

    [​IMG]


    Mostly symmetrical (there are some minor differences in the layout of the tunnel that prevent it from being truly symmetrical, but I did my best), this is one cramped map. Hope you enjoy previewing it; I'll be looking for people to help test it over the next couple of weeks!

    [br][/br]
    Edited by merge:


    Residue has been released.

    Thanks to everyone who downloaded it and gave it a try!
     
    #1 SlySonikku, Dec 8, 2010
    Last edited: Dec 8, 2010

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