Requiem v2 Created by Creep1ng De4th *Version 2 changes include: - Camo and Shields moved to dual leveled base, camo on top floor and Shields on bottom. - Regenerator moved to shields old location. - Fusion Coil removed from Courtyard to prevent getting out of map. - Window Panels added to prevent jumping on doorway lip in Alleyway that provided a route out of the map. - Teleporter access to Skylights added to Courtyard to balances bases. - Receiver Node relocated to bottom floor of Dual base rather than Round Room base. - Beam Rifle added to Round Room for better weapon balance. - Brute shot location moved. - Drop down shaft/grenade shaft added to hallway by inoperable Turrets. - Bubble shield added. - Deployable Cover moved to Round Room. - Radar Jammer moved to Pillar Room. - One of two Maulers removed for balance and relocated to Camo's old spot. - Flag Points and Bomb Points added to Round Room and Courtyard to enable Multi Flag and Bomb. - Space opened up in main hallway by removing wall and adding to ceiling. - Minor aesthetics moved,added,or changed - Territories gametype added. - Oddball gametype added. Enjoy! Download Requiem v2 Supported Gametypes: Assault Capture the Flag Territories Oddball Recommended players: 4-6 Description: This is Requiem. The map consists of 2 baselike areas(Dual Floor Base and the Round Room) connected by a hallway with fence floors,a courtyard,a pillar room and skylights. The map is set up for 6 gametypes: FFA Slayer,Team Slayer,Oddball,One Flag,One Bomb,and Infection. Slayer,Infection,and Oddball setups are obvious and the Objective games consist of the Round Room players storming the Courtyard for the Flag or Bomb. The design is completely asymmetrical and unique with a mix of open space,tight quarters,and a little portal hopping. By that I am referencing the Skylights. Jump from Portal to Portal,3 in all,and join the fight from the ceiling. Feels good to rain down BR shots on 2 people fighting and steal a double kill! The weapons consist of the following: - Battle Rifles - Assault Rifles - Covey Carbines - SMG's - Maulers - Spikers - Beam Rifle - Brute Shot - Rockets - Shotgun - Frags - Spike Grenades - Plasmas Equipment: - Deployable Cover - Radar Jammer - Trip Mine - Regenerator - Camo - Overshield _________________________________________________ Hallways Cornered? Lookin to steal a kill Pillars Fence Wall Walk Got explosions? Lightsout....No scoped. Alley Way Multi-Floor Fighting Joining the Fight Bases w/ roof off Hallway w/ roof off Round Room w/ roof off Overview w/ roof off _________________________________________________
Re: Requiem ah finally! love this map... but i found something i need to tell you about.. can u get on live?
Re: Requiem i love how all your pics are of you pickin me off like a sitting duck... the map is dope kids. intricate asymmetrical beauty. it won't disappoint. both aesthetic and competitive. DL now.
Re: Requiem For a bland foundry, you sure do make it look colorful in those pictures....very nice. The map itself looks very intricate. I'll definitely check it out.
Re: Requiem Lol, since you killed me in your 1v1 practice on Pi that day I figured I needed a few moments of glory! They're not all of you being killed though,you just happen to be involved in most of the action.
Re: Requiem I have to say, This is by far my favorite map that you've made so far to date Creep1ng. You did a good job with this one, I especially like the fence boxes in the ceilings so you can battle from above. I'm definitely downloading this map right now..
Re: Requiem Action shots tend to do that. I love when people use action shots because it adds alot of character to the pics.
Re: Requiem Looks good, would be nice 2 c an overview screenshot, it really helps add to the effect of the post. Other screenshots superb, by the way. And 3 months? Either put aside more time for the beauty of creation, or try harder. 9/10
Re: Requiem The entire map is enclosed with only the courtyard exposed. One room (The Round Room) I couldn't even include a picture because the angles didn't do the room justice. What I could do is maybe remove the roof of the areas that are closed in and try to get a overall layout picture. I'll try tonight and post the pics afterward.
Re: Requiem set the roof to not respawn at start temporarily. the round room is impressive, and one of the trademark features of the map
Re: Requiem Yeah,exactly. I'll set it up to not spawn,go into theater and take a few shots from the sky,give a layout and some structural information.
Re: Requiem not at all actually... everything is smooth and tidy. the gameplay is fast and strategic.
Re: Requiem Not sure what that last sentence means....I know I meant I have only been forging for like 3 months, End of December to be exact,not much less than anyone else.
Re: Requiem Just forget what I said, it was a moment where I forgot all my lessons in English and manners and recognition of great maps
Re: Requiem Oh,gotcha. I was just making a joke with what I said. I was kinda referencing the fact that it feels like we have been forging for years but in actuality it's been a mere 6 months.