Rendition

Discussion in 'Reach Competitive Maps' started by bunniesz23, Sep 21, 2010.

  1. bunniesz23

    bunniesz23 Ancient
    Senior Member

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    Rendition

    Rendition has been through a long journey, and now it's ready to be judged. It features a middle that I've been incorporating into maps long before any of you knew me and has been through several phases of development.

    Rendition (Halo 3):

    Rendition began as a 2v2 CTF map created at the peak of Foundry forging. The focus of the map was on the basement, which provided safety from the frenetic paced battles above. It was among my first maps, and it was a huge learning experience.

    [​IMG]

    Necrology:

    In Necrology, Rendition made the jump to Sandbox as an entry for H3FFMP2. In development, I decided to make it larger so it could support 4v4. Necrology made for some fun times, but in the end would go down as a failure, falling short of a MP2 appearance and never being officially released.

    [​IMG]
    Rendition:

    This summer, I decided to bring back Rendition for one final go and after playing Shadowrun for the first time (at the urging of menotyou) I had the perfect inspriation.

    [​IMG]

    When Reach released last week, everything was feeling right, I began to forge. After going through a few changes (namely the addition of the "Rock Corridors") I finally have decided it is ready for the general public.

    Weapons:

    2x Snipers (120)
    1x Rockets (150)
    1x OS (90)
    2x Plasma Pistol (45)
    2x Needle Rifle (45)
    4x Magnum (10)
    4x DMR (10)

    Gametypes:

    TS
    CTF (Narrows style)
    Ball
    Nuetral Bomb
    KOTH
    Territories
    Stockpile

    Pics:

    Middle
    [​IMG]

    Red
    [​IMG]

    Blue
    [​IMG]

    Green(Gold is the same)
    [​IMG]

    Basement
    [​IMG]

    Download Here

    Thanks to:

    All of the Iron Chefz
    Materia X
    Aces Clutch
    Limey
    Phuria
    Joe Parody
    All of the H3FF (and HRFF) forum members
     
    #1 bunniesz23, Sep 21, 2010
    Last edited: Sep 21, 2010

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