Kingmunkey submitted a new map: Rendezvous - A city map left in the wake of a covenant strike. Read more about this map...
I played 2v2's on your map friday with max. I agree with everything he said. I happen to build 2v2's to be fast with a lot of action but I also really enjoy the attack/defend style where you fight to come up in score and then hold down an area and defend against the opposing team. Thats how your map played and it was a lot of fun. I sort of think it might be good to have one more sneaky point of entry for the room we did most of the fighting in. Once we got used to the paths into the room it was pretty easy to defend stairs with shot gun and the long hall with pistols. I might also make it a little harder for the team holding that room to see the enemy coming from their spawn across that map as its really easy to set up for that battle. I also think the br's need to be easier to pick up, I never even saw one. You might think about having some more incentive to be in mid. You will see in gameplay once we got started I think we only ended up there for two engagements. One final note there are some little rooms that are super tight on the bottom and its very easy to get stuck under the stairs and end up helpless. I would open those areas up. I have to be honest even tho that sounds like a lot of critique I think you have the makings of a really sick 2v2 here man. Make some changes. I think that something like odd ball would be SICK on this map.
Thanks for the input. I did see where you guys played my map. Once with full party and the other 2v2. I agree with the input you guys gave. Oddball would be pretty awesome on it as well. Thanks so much for the Inut. I got some ideas to fix most of those issues and hopefully will make the map play better.