Anyone ever thought about remaking ghost town? one that would NOT include some of the pointless walkways and ledges such as that tunnel where people hide with the oddball. This has been in my mind to make a good, competitive ghost town for a while now, but i just never got down to it. And i dont know if i ever will. I believe ghost town has a great layout, but i didnt like it cause of all the pointless ledges, that tunnel, and all the dead end hideouts you can go to. Other than that, ghost town could work. Many people cut off sections of the map almost anywhere to be competitive, so why not use the whole map? cause of the unnecessary features. However, i really dont think i can forge this, because i dont use OLN, i make smaller maps, and i only ghostmerge now. Also, i havent decided-crypt or skybubble? the crypt seems too small for it, and ghost town is the perfect size as it is. The skybubble would be a good option, but i was concerned of the object limit. Would any good forgers wanna take a shot at this? cause ghost town could be really good and competitive, with some good tweaks.
Weell, I wouldn't do it but for whoever would, I would just wait to see about halo: reach's maps and see if there would also be a good forging map on it just in case