Remake Map Pack #1: 6 Classic Halo Maps, 1 Unreal Tournament Map

Discussion in 'Halo and Forge Discussion' started by Jed05, Nov 10, 2012.

  1. xxDJBxx

    xxDJBxx Promethean

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    I guess no one has played my version of Guardian?
    GT: xxDJBxx
     
  2. RegardlessDolan

    RegardlessDolan Promethean

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    I have a new version of Warlock up with small changes and bugfixes. You might want to update the one in this pack. *Original thread*

    Also, I finished my Foundation remake, Stratum. It can be found *here*.
     
  3. xxDJBxx

    xxDJBxx Promethean

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    Did you finally include the Gravity Volumes to simulate portal flow?

    If you didn't then you need to check that out.
     
  4. RegardlessDolan

    RegardlessDolan Promethean

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    Huh, I haven't heard of this before. Is there a video/thread/map that can show what you mean?
     
  5. xxDJBxx

    xxDJBxx Promethean

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    You can use Gravity Volumes in your level. Look at my version of your level for a reference. GT: xxDJBxx

    Basically Gravity Volume change gravity when you're in them. It only changes gravity when you aren't on the ground. (IE: Air)

    You can use this to your advantage to simulate automated gravity lift bending. [AGLS]
     
    #45 xxDJBxx, Nov 18, 2012
    Last edited: Nov 18, 2012
  6. RegardlessDolan

    RegardlessDolan Promethean

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    Hmm, I just tried it out, but I can't say I really care for it. It makes it so if you jump in that general area, you will get pushed back too, even if you're not jumping in the lift. I see the purpose of it, I just thinking it has more of a negative effect than it's worth.
     

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