Hi guys, My Goal I tried to make this map competetive and make teamwork an accet in this map for you guys.I was happy with the outcome and we had a ton of fun playtesting this map. Don't you hate forging big linear infection style maps? takes forever I'll show you the outcome of my map. map link:http://www.halowaypo...etails=31219842 gametype link:http://www.halowaypo...etails=31219838 This map is fun for both human and zombies which makes this map a whole lot more interesting. When you spawn as a human you will want to be on the move or you will be cornered bye the zombies and you will die. 2 options go down the hall and get the rocket launcher and another gun and try and hold off or you can go straight for the bridge which will limit your ammo badly. This map is used with the alpha zombies game varient but not much was changed from the alpha zombie and regular infected which boosts gameplay a lot. Zombies are slow but tough in this gametype varient but still can be taken out pretty easily by the humans with enough ammo. You will get 2 custom powerups at a certain point in the game Extremely boosts health. Lowers speed.These zombies will basically take as much as 7+ rounds of assult rifle ammo which will take its toll on the humans. Each zombie will be colored differently. Additional info: Linear infection map 14-16 players medium to large maphttps://companion.halo.xbox.com/Screenshot.ashx?fid=31219819&size=Medium Healthpacs will be used as humans take as much as 4 hits to kill