good asymetric map, 4/5 for looks and ill get back to u with a better review once i actually play it, question though, is there a way to get that mauler in top blue base? if so i dont see it yet edit: first post
Well first off, this looks pretty good, but I have spotted several things wrong with your map. One of them is, it is sloppy. The blue base looks sloppy in some areas and the main thing is because you have used walls as your floors. You might want to fix it up by using blocks and other thicker objects for flooring. Also another thing is there is only one entrance to each base which, in a sense, sort of ruins tactics (which I'm not sure if you were aiming for that). You need to add more entrances that lead to each base. I would like to see a v2 with these changes. Something I do like about the map though, is the center. It seems original and pretty well forged, so good job on that. Just fix it up and I think this'll be tons better. I can't really download at the moment, I'll try and clear some space up and come back later.
i like the overall feel of the map but i don't like that there is only one path in between the bases also the windows looking at nothing look kinda sloppy
Looks like a pretty interesting map. Nice interlocking, but seems a bit small. Also the whole thing likes just like an open corridor, I would suggest adding some cover so it is as open. 3.5/5
ok i am back, i give this map a 4.5/5, the only reason its not a perfect 5 is two things: 1.) the power drain is too overwhelming, so are rockets, its too easy to eliminate the other team on this small of a map 2.) the whole spawning after a certain amount of time thing is kinda weird, we played 3v3 and it was fine but it's hard to make a strategy for a map if weapons spawn after a certain amount of time, it messes up pushes and attacks when the team suddenly has a needler or sniper out of nowhere other than that, great map for 1v1-3v3 and i hope to see an expanded version two